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Heyhey, I just spent the last week or so fixing a REALLY annoying little bug that would only let each squad attach one vehicle... there are still a few kinks to work out in that area, but its coming together. I'm also going to be re-sampling all the vehicles. It's going to take a few days, but it will let the game run better on older computers.
Anywho, with the bug outta the way, i spent some time seeing how much firepower i could fit into a squad. I have also been working on the night-vision filter... making it look cool without slowing down the frame rate is a VERY delicate process...
oh, and i'm aware that there is grass on the road in the screenshot. That problemo has been fixed.
Hi, im mass effect right now, but to show you I am not dead, here is a trailer from the original autumn war (not AW1), before I switched to the pseudo-3D engine that we all have come to admire and love. Im NOT going to be adding the overhead view thats seen in the trailer... that would be over a year of art and programming (im lazy).
I know it says AW2 at the start, but its all
Im about to head out to the lake for a few hours, so I thought i would put up some pics so you dont hang yourselves or anything. I have been too busy adding foliage to the forest areas to do up that little squad on squad battle that I promised earlier, but don't worry, that's still on it's way.
The new unit in the screenshot is a next gen enforcer; they have VERY good body armor, above average accuracy, and MIGHT be able to use heavy weapons (machine guns and such) without a supporting loader; Im still on the fence about SAWs for the first campaign.
Notice how much better the forests look? You will need at least 2ghz to have the graphics that high, but it's a real treat.
I'll read all your stuff from my last post when I get back.
Sorry bout the afk, but the snow finally melted enough to get out to the lake, where I have been fishing and mastering the way of the 'dragon fist' for the last few days.
Anywho, I did make some progress with AW. I have added a bunch of bitmap foliage to give the open fields and forests a bit more personality. I got the Idea from COD4, and it looks fucking sweet.
The character in the screenshot is a ghost-type next gen soldier. There are 5 different types of nextgen, who are a VERY secretive division of the army, and, depending on the situation, will be hostile to regular military. The NextGens are who will be enforcing the quarantine in the first chapter (campaign, whatever).
I gots to get out, as the sun is shining fierce. I'm going to do up a quick little movie showing a skirmish between two squads soonish, as that way I wont have edit a bunch of footage, unlike trailers.
oh, and here's a quick movie of me getting warmed up for Ninja Gaiden 2.
Okay, first off, I apologize for being AFK for however long that was. I do have a VERY good excuse, however:
I bought an Xbox 360.
Now that thats outta the way...
I know the resolution is low and its kind of jerky, but please keep in mind that my comp is like 1.5 ghz and < 1Gb of ram... and a slow ass dial up connection is the cherry on the shit sundae that is my work lab. Oh, and I bought the wrong kind of ram (there different kind now? durr...), and thats just a cold slap in the junk. Anyways, I'm going to do a higher resolution trailer when my comp can handle it.
I have decided to release a few small campaign versions of autumn war 2 before releasing the full game. That way you have something to play, and I can focus on making the different factions unique.
Anywho, now that my gamerscore is over 4000, i feel refreshed enough to dive back in to the shit storm that is the autumn war source file. I really don't want to go back in there :(
Oh, and I'm going to read all the comments made since my disappearance... Right after some COD4... Ohh yeeeaaa.
Hey. Autumn War 2 is still in production, but I have been away from my main computer for a month now, so i have been working on a smaller project on my laptop to finance a MUCH needed RAM upgrade for my main computer. Trying to make AW2 with only 256mb ram has been slow and inefficient to say the least...
Anywho, the new game is called 'WISP', and in it you navigate a maze of endless darkness :D
Check it out under my latest submissions, yo.
Nother screenshot comin at ya. There are 3 types of helicopter:
Battle: holds 10 infantry (2 squads), has one machine gun, and can have the infantry rappel directly in to cover (handy when infiltrating). Also has good armor
Support: Holds 20 infantry, 3 light vehcles, and has one machine gun, but is really slow and has poor armor
Assault: Has 2 machine guns, and fires anti tank rockets. No transport ability.
Helicopters dont have the armor that tanks have, but allow you to rapidly insert and support airborne infantry, and get them out before the enemy heavy tanks arrive.
During this brief moment of sobriety, im going to upload a pic. Im away from my computer for another week, so updates will resume normally then.
the trailer is *this* close to being finished.
The 'roadie run' from gears of war is what made that game for me. Autumn war 2 makes good use of it.