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Oreo47

Age/Gender: n/a, Male
Location: BC, Canada
Job: lookin for work

I make flash for you. Zombies are awesome.

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Entry #17

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Oreo47

Red Ring of Death! AW2 Production up %3000!

Posted by Oreo47 Sep. 26, 2008 @ 7:45 PM EDT

Yep, the 'ol 360 crapped out on me the other day there; and in a blind rage I converted from vectorian to rhasterfarian, which is a major religious transition (I wear my hair differently and everything). Anywho, this pretty much means I have been going through and re-sampling a bunch of junk, as well as doing some tune-ups and optimizations.

Oh, and if you thought 30 zombies were tough, here's what 70 (appx) look like.

...and who is THAT!?

stay tuned for moar!

AWSC21.jpg

Updated: 09/26/08 7:46 PM Log in to comment! | Share this!

The People Have Spoken

145 Comments

Sep. 26, 2008 | 7:47 PM kornrox says:

Oh noes,Thats not good


Sep. 26, 2008 | 8:46 PM jcdarklink says:

Your baaaaaaaaaaaaaack yaaaaaaaaaaaaaaaaaaaaaay!!!! When is goin 2 come out i cant wait any longer and i think 70 zombies will me a chalange for me but i can do am happy dat u didnt die lol

~juan

Sep. 27, 2008 | 9:54 PM Oreo47 responds:

I'll be dropping the release date VERY soon...


Sep. 26, 2008 | 8:51 PM Sub-Zero9090 says:

It's a witch, looks a lot different than I expected.
Good to see your not dead though!


Sep. 26, 2008 | 9:06 PM jcdarklink says:

Or it might be the mutatint zombies i forgot the name xemos or sometin lol

Sep. 27, 2008 | 9:55 PM Oreo47 responds:

Oh, you WILL know the xeno when you see 'em.


Sep. 26, 2008 | 9:48 PM Joe145 says:

yeah would there be lightsabeer and sword to come up with.


Sep. 26, 2008 | 10:05 PM Joe145 says:

LOL haaahaaa.
OMG there's a witch in that picture.
I got question:

1) Could you put AUG Steyr(rifle), M4A1, M16A1, AK-47(put it seperate to the semi-rifle, AWM (sniper long), FNSCAR, and make pistol like: P22P, COLT18, and USP?

2) How many mission were there?

3) How about do the sqaud reload guns, for real?

4) Do you think AW2 would open in Wednesday October One or something else?

5) P.S. WOOO stand for Wednesday October One Opens right or wrong?

Sep. 27, 2008 | 9:58 PM Oreo47 responds:

1) There are a couple new guns goin in, but Im not going to run the list again

2) More.

3) Nope, but they can run out of ammo.

4-5) haaaaaa....

6) DEATH TO THE SPAM MONGREL


Sep. 26, 2008 | 10:56 PM Smiley119 says:

looks cool so is that an artillery barrage?

Sep. 27, 2008 | 9:59 PM Oreo47 responds:

Yep, and charging though em is a real treat, too.


Sep. 26, 2008 | 11:09 PM Smiley119 says:

IS that a witch in the 3rd picture? How have you been? What does it take to kill 70 zombies, and how much lag is there in the game on high quality?

Sep. 27, 2008 | 10:04 PM Oreo47 responds:

1) Yep

2) Mourning my 360, so kinda bummed.

3) 70+ bullets

4) quite a bit, but I'm putting alot of work into making low quality look good.


Sep. 27, 2008 | 9:23 AM orcman says:

good to see you back and the witches look like a humans anyaways hi


Sep. 27, 2008 | 2:42 PM XDarksaskX says:

ALL HAIL THE KING WHOM HAS RETURNED.


Sep. 27, 2008 | 3:03 PM railfun says:

I SAID A-BEEF HOTLINKS

sorry, just had to make the spam a little more intelligent than Joe.

This promises to be a very entertaining game Oreo. I'm really looking forward to it


Sep. 27, 2008 | 4:33 PM Sub-Zero9090 says:

Joe145, stop fucking posting please for the love of all that is fucking holy, stop.
You're spamming the shit out of this page, and how the hell do you know this game comes out. Stop posting weapons, he's only gonna put in weapons like assault rifle, rifle, and pistol. He's not putting in specific models. He can't respond to you if you're spamming like fucking crazy, he said it slows him down. So stfu, and gtfo.


Sep. 27, 2008 | 4:43 PM jcdarklink says:

Right on sub-zero can we use bomb runs in the same time as using the artillery to kill more zombies?

Sep. 28, 2008 | 9:55 PM Oreo47 responds:

yep, and you can have multiple squads firing on the same unit, not to mention attack choppers and all that noise.


Sep. 27, 2008 | 6:07 PM Joe145 says:

he taking time, so WTH.


Sep. 27, 2008 | 9:18 PM sammyfun says:

wait is this the graphics on high if so wow not really what I expected please tell me it's not sorry I had to say that.

Sep. 27, 2008 | 10:11 PM Oreo47 responds:

Sort of: The game uses dynamic settings, so when its running something really big (like 70 zombs), it switches down to a lower graphics setting automatically, so the screen shot is more what the game looks like in medium quality.


Sep. 27, 2008 | 11:15 PM Smiley119 says:

horray!!! it's coming out sooon!!! anywho...vector to rhasterfarian (what the hell is this thing?) whats the difference?

Sep. 27, 2008 | 11:43 PM Oreo47 responds:

vector = flash based graphics
rhaster = pixels

A bit of an obscure joke... but yea, bitmaps look better, and run smoother (but take up way more space).


Sep. 27, 2008 | 11:32 PM Smiley119 says:

what about the warranty for the Xbox and call tech support

Sep. 27, 2008 | 11:45 PM Oreo47 responds:

It probably just needs cleaning out (overheats every 10 mins). I just can't be bothered till GOW2.


Sep. 28, 2008 | 1:27 AM jcdarklink says:

How soon oreo? 3 days?

Sep. 28, 2008 | 2:41 PM Oreo47 responds:

not quite that soon, but the release date will be in my next post.


Sep. 28, 2008 | 3:38 AM bov930527 says:

Sorry lol, I use to jump over words when Im tired, anyways, the question was "can you show how 200 zombies gonna look like? Ohh, and is the daytime gonna change? I mean, will there be any "morning-noon-evening-night" time line?

Sep. 28, 2008 | 2:38 PM Oreo47 responds:

Yep, im still working on getting the zombies look good and have the game run smooth when it's 100+... I have a solution, but im working on the witches animations at the moment.

Im probably going to do the time of day thing... although there is one little glitch thats keeping it from working properly.


Sep. 28, 2008 | 12:14 PM Dauntasa says:

Nice to see that you're still among the living. Are there going to be different types of artillery(Heavy, Light,etc.), or just one?

Sep. 28, 2008 | 2:40 PM Oreo47 responds:

Im planning on putting in rockets, mortars and orbital artillery, but the first campaign will only have the howitzers.


Sep. 28, 2008 | 3:58 PM jcdarklink says:

Ummm this week oreo? Wat can witches do?

Sep. 28, 2008 | 8:59 PM Oreo47 responds:

Witches act like commanders for the zombies, and can also serve as anti-tank units. The more zombies they command, the more power she will have, so taking out the zombies guarding her first is always a good idea. Witch-hunters are able to take out witches much quicker, as the witch can stop bullets, but not sword.


Sep. 28, 2008 | 4:28 PM Sub-Zero9090 says:

How long are the campaigns?
Will the entire game be split up into campaigns, or are you doing that just as a teaser type thing, and then release it as a whole?

Sep. 28, 2008 | 9:01 PM Oreo47 responds:

Not sure yet, but each one will be at least as long as AW1. The campaigns will each be part of AW2, which will include all factions and stuff at the same time.


Sep. 28, 2008 | 5:26 PM Nikomas says:

My guess is Mid - Late october Because it's still autumn war righty? Otherwise you will have to rename it winterwar, Hey that's not a bad name ^^


Sep. 28, 2008 | 10:06 PM jcdarklink says:

WHAt!!!! whitches can stop bullets! can they stop artillery from hitting it?

Sep. 29, 2008 | 10:54 PM Oreo47 responds:

Nope, although moving units get a defensive bonus vs artillery bombardment.


Sep. 29, 2008 | 12:47 AM Smiley119 says:

How much better is the melee system for the soldiers / Nextgens how many soldiers vs zombies? and If the soldier does a melee on a other soldier is it instant kill? Will zombies be able to use guns in later levels? And when you say orbital strike do you mean MAC stikes of what?

Sep. 29, 2008 | 10:58 PM Oreo47 responds:

Solder vs solder fighting is only done indoors/forest areas. Once it begins it is all automated, and the player just sits back and enjoys. Im still working on the finer details, but you can stealth kill if you are infiltrating.


Sep. 29, 2008 | 7:53 AM Joe145 says:

1) Could you put lightsaber?

2) In the next post, could you show me the artillery, motar, and howitzer?

Sep. 29, 2008 | 10:59 PM Oreo47 responds:

1) no. It WOULD be cool, but no.

2) no, although there is artillery in that last trailer, but the resampled artillery looks WAY better.


Sep. 29, 2008 | 8:20 AM 82315766 says:

Is that a witch??Why is the face green?is it a zombie too??

Sep. 29, 2008 | 11:02 PM Oreo47 responds:

Yep, its a witch. The color of the skin reflects the class of witch. Im not going any deeper into it, spoilers and such.


Sep. 29, 2008 | 8:53 AM Nikomas says:

I just tought of something that amuses me, Look at what you created oreo, Your own personal zombie army. Yes im reffering ot all of the crazy fans here ^^.

Sep. 29, 2008 | 11:03 PM Oreo47 responds:

Yep, looking back, this is pretty impressive, and the trailers' still getting like 20+ views a day.


Sep. 29, 2008 | 10:31 AM orcman says:

whats a howtizers and are witches girl and what does it look like when they eat there breakfast and dinner and do witchhunters have guns or only swords

Sep. 29, 2008 | 11:06 PM Oreo47 responds:

howitzer == artillery

witches can be male or female, but in the first campaign, the witch is female (hence the name).

Im still working on the witch hunter... but I can tell you it WILL have a sword.


Sep. 29, 2008 | 5:01 PM Joe145 says:

1) Could u puut wizard?

2) Can u put airstrike?

Sep. 29, 2008 | 11:07 PM Oreo47 responds:

1) ehh...

2) maybe.


Sep. 29, 2008 | 6:08 PM Squeky says:

Didn't you have a warranty on your 360 dude.

Sep. 29, 2008 | 11:09 PM Oreo47 responds:

Yes, but i was young and reckless and threw away the receipt.

I'm like day 6 without video games. Longest in my life, possibly.


Sep. 29, 2008 | 8:28 PM XeroPaper says:

I have a suggestion to make regarding the Church faction.

At the moment, they seem to be poorly armed (no guns), poorly trained (a vast majority are civilian militia), and poorly educated (they're religious, LOL J/K DO NOT FLAME!). Excepting the Witch Hunter unit, who can die easily if mobbed by zombies, the Church Faction doesn't seem to have any sort of appealing advantage.

They don't have high-tech mechanized units (giant, bipedal robot from AW1), no insanely-cool gun-loaded bus (raiders), nor telepathic/telekinetic zombie-dispensers (zombie witches).

So here's my suggestion:
I've always been a fan of the Warhammer and W40K universes. While I'm not suggesting we bring Dark Gods or Sigmar into this, I do suggest something much like a Holy Warrior.

Thus far, the soldiers of the Church are either regular militia, regular priests, or the famed-but-poorly-underpowered WitchHunter (Bipedal Robot & Dreadnaught-Bus > Witch Hunter).

So, I propose there should be a telepathic/telekinetic warrior much like the Witches. You mentioned that witches can stop bullets but not swords. If the witch is telekinetic (as stopping bullets would imply because armor would stop a sword, too), why can't she stop a slower sword from moving and slashing at her?

Unless you give Witch Hunters tele-abilities, they're helpless against such a powerful mind as the witch.

So, if you choose for the Wtich Hunters to just be regular, but highly trained & talented swordsmen/women, I propose a super-support class.

Dum-dum-dum

The Cleric:
Eschewing melee training, they attempt to separate the body from the mind. Years of meditation, medical science, and religious fervor have given birth to a higher order of tele-able humans. Physically frail, with atrophied bodies due to months of cross-legged meditation at a time; these incredibly rare but determined individuals represent the only rocks against the ever-encroaching tide of the zombie horde and their witch masters.

Lame description aside, whenever there's a witch, there's a cleric. Clerics represent the governing body of the Church; and are thus guarded by their own retinues of Witch Hunters. They use powerful telekinetic attacks to lay waste to zombie hordes, ripping off heads, crushing skulls, or just causing them to implode (bad-ass, I know!). They are the generals, and the leaders of the faith as the coming days of judgement shall test humanity's will to survive.

OK, this time the lame desciprtions are really over.
Tactics:
Unable to wipe their own arse, these nearly comatose people give orders via telepathy. They are usually carried in vehicles (up to Orea47 to decide what kind, from perhaps a bicycle (LOL!!!) to an APC or tank.

It is the habit of the cleric to send the militia light infantry forward, first. As the zombie horde eventually break the lines (unless the Church has the advantage in numbers), the cleric uses his telepathy to rally the men and fight a holding action.

Next come the heavy infantry: the priests. I don't know much about the details regarding the priests but I assume they are heavy infantry by virtue of being one step down from the Witch Hunters.

Normally, if the priests fail to hold the line, the battle is usually over. However, since there is a cleric on the field, he will then send his retinue of Witch Hunters forward. The Witch Hunters are godly, sword-wielding, zombie-lawn mowers that will kick zombie-ass so hard, they'd leave skid marks.

Metaphors aside, the only way this won't work is if the zombies (with xenomorphs) are on the scene, OR if a Witch is there. In the former, the cleric will then unleash his godly tele-abilities and start laying waste. He doesn't do so earlier in the battle because unlike the Witches, his brain will hemmorhage from using his powers.

If it's the latter example, the cleric will go in on a one-on-one telepathic showdown with the Witch. It's Gandalf-vs-Sauron, as one tries to screw the other one over. The winner takes all, and the loser... well...

Their heads explode.

If the cleric loses, and his head blows up, that's it: show's over. EVERYONE loses moral and runs like the wind, even the Witch Hunters.

If the Witch loses, telepathic control over the zombies is lost. The zombies, momentarily confused at the loss of connection, just stand there. This is when the remaining human forces counter-attack. They could get a +20% combat/moral bonus or something. Eventually the zombies recover, but they are usually all wiped out at this point unless the cleric won the fight but the zombies still have the numbers to win the battle.

So that's it for my breakdown of the Cleric unit. All other human factions have some sort of technology advantage, I thought it'd be nice to buff up the Church faction a bit.

Final note, I hope this isn't considered spamming, considering I wrote so much, If you don't want me to make any more suggestions, I will quietly zip my net-mouth and stalk your Newgrounds News Page in silence.

Sep. 29, 2008 | 11:48 PM Oreo47 responds:

Each faction can be poor or rich, depending on in game economy, so the church will fill their ranks with conscripts if poor, and with mercs if rich. All factions will do this, mind you. The army will also provide fire support on all church-sanctioned operations, so the church can deal with pretty much any threat, but is specialized for anti-zombie.
The chuch specializes in legions of infantry, which can match any super unit (100+ RPGs, anyone?), that, combined with merc snipers, and witch hunters thinning the enemy of witches and xeno. You saw how I can have all those zombies on screen? well, im going to try to get the same thing goin with humans. If it works, it will be EPIC.
The church mostly provides special infantry and bonuses to the rank and file, so im probably going to come up with a bunch of other infantry, although i don't think humans will get any psykers; I all ready have the 'zombie rules' done up.


Sep. 30, 2008 | 12:36 AM Sub-Zero9090 says:

You don't need a receipt to turn in your Xbox to Microsoft, all you need is about 20-30 minutes free time to talk to tech support, and the box that your Xbox came in. They'll ask you for the serial number on the side of the box, and they'll ask whats wrong with it and stuff. Then you get a box to send it in (takes about 1 week), and that's it. You have to wait 2 weeks though for them to send it back.

I had to send in my 360 twice, worst times of my life, nothing to look forward to after school besides hockey :'(.

Sep. 30, 2008 | 4:38 PM Oreo47 responds:

Really? SWEET! I was just about to take it apart to make an ashtray or something. This is good, good news.


Sep. 30, 2008 | 8:33 AM Joe145 says:

when is the next post gonna come?

Sep. 30, 2008 | 4:39 PM Oreo47 responds:

The FUTURE.


Sep. 30, 2008 | 10:35 AM orcman says:

if a xeno takes over an animal will it look like the animal but zombified and can you tell me 2 animals that can be taken over bye xenos and is there a faction that uses animals

Sep. 30, 2008 | 4:46 PM Oreo47 responds:

I can't really answer that without major spoilers. Two that you can expect are wolf-type and bat-type. Humans hunt animals for food, zombies hunt animals for xenos, witches have an affinity with all life, except human and xeno(when food is scarce).


Sep. 30, 2008 | 5:52 PM sammyfun says:

XeroPaper I agree the church really don't seem to have all that good ability
how about magic.

here's a list of new units:

DIFIERS

they are a group once banned from the church faction
but recent events have allowed them to redeem themselves although somewhat less useful than the "regulars" they are still useful

tactics:
although there ranged and hand to hand combat is pretty good
they should be used stealthy.

abilitys:

sniper: powerful ranged attack
phics: a magic attack of last defense
camo: a limited ability to turn invisible

heartseekers

are a foot soldiers worst nightmare and are famous for there way of dispatching there enemies

(ability's unknown)

JUGGERNAULT

slow and very powerful origin not clear

(unknown)


Sep. 30, 2008 | 11:00 PM Sub-Zero9090 says:

For that info will I get a spot in the beta :P. Jk, jk.

I have a question though, wil lthere be variations of guns, say Assault Rifle 1 and Assault Rifle 2 , and such and such? They'd have different statss, but ups and downs, say, one is strong but a lot less accurate, and vice versa.

Oct. 1, 2008 | 7:47 PM Oreo47 responds:

I'm thinking of adding customizable weapons... but not sure.


Oct. 1, 2008 | 10:45 AM orcman says:

oreo plz could i beta test and could you realease it on my birthday 13 november then im 10


Oct. 1, 2008 | 11:12 AM david414 says:

The game looks awesome! I hope it won't be laggy. What do you mean by human vs human will be all automated? We can't give them orders?

Oct. 1, 2008 | 7:51 PM Oreo47 responds:

You need about 2 ghz to run it on high detail, but it runs smooth on my 1.5 ghz on low detail. Once they make melee, it's all automated (like the intro of a DOW game).


Oct. 1, 2008 | 5:55 PM XeroPaper says:

I'm still itching to see some Warhammer references in Autumn War 2. The Witch Hunters are skilled, individual fighters. However, since the Church usually operates on a massed-infantry wall tactic, with artillery support, they need a leader unit of some sort to lead them into battle.

I hear the main character will be customizable, gaining new strengths and abilities as they level up. I propose that the Church have different classes for the main character (that means us, the players). Here's just a few ideas to start off; and I recognize that this will probably not be in the first beta - if ever - but I just wanted to offer you my opinion.

Melee/Leadership Support: Warrior Priest
The warrior priest is a step-above the regular priests. Wielding a massive warhammer (or dual-wielding smaller hammers), they choose to smash and bash-in the heads of their enemies. Fighting in the thick of things, they rarely tire; shouting inspiring sermons of faith to their allies, and litanies of fury at their enemies, the best way to take out these walking tanks are from range.

Pragmatic Description:
Divine Fervor (Active Skill)
In the previous game, soldiers rout when outnumbered 3:1. The warrior priest inspires (any human) soldier/fighter such that they can handle 5:1 odds without routing (that doesn't mean they can't die, it just means they'll stand and fight).

Litany of fury (Active Skill)
When outnumbered and doomed to death, the warrior priest inspires his remaining men into an act of suicidal berserker rage. This causes a normal conscript to be able to handle 5:1 zombies (meaning they can actually fight and kill 5 zombies:1 conscript). This effect only has a certain radius and only lasts for a limited time. However, this skill is useful in bulldozing a hole through zombie lines, particularly if you want to aim straight for the Witch that's in the middle of the zombie swarm. Think of it as a last-ditch attempt to kill the enemy leader before you, yourself, are consumed by the dead. Obviously, in the campaign, if your main character dies, you lose. To balance this issue. the Litany of Fury will not be activated or available until the higher levels, when the player actually has the resources, experience, and other skills to make this attack something more than a suicidal gesture. Throw in artillery strikes to cover the berserker charge, and this tactic actually has a chance of working.

Finest Moment (Passive Skill - Activates when Warrior Priest is below 30% health)

This skill is useful when, after the berserker charge (from Litany of Fury skill), the warrior priest loses all his surrounding men and is being mobbed by zombies everywhere. This increases his attack speed, strength, and edurance. In exchange, the warrior priest can no longer charge (as in AW1, when units can charge), and he can only retreat. This causes the warrior priest to slowly fall back, by himself (badass!), against an oncoming tidal wave of undead. If successful, and the warrior priest falls back behind friendly lines, then he will live on while having killed a city-full of zombies on his own (exaggeration).

Oct. 1, 2008 | 8:04 PM Oreo47 responds:

It's not quite like warhammer in that there is more of a rock-paper-scissors thing with the factions: zombies>army; army>rebels; rebels>church; church>zombies.

I think im going to minimize classes as much as possible (for humans), and rely more on skills and perks, so you can give a priest melee training, medical, demolition, whatever, depending on what training is available. Certain perks/skills will require quests and junk. There will be a bit of this in the fist campaign.

Updated: Oct. 1, 2008, 8:08 PM

Oct. 1, 2008 | 6:43 PM sammyfun says:

well that's enough about the church as I see it. Humm this game is well balanced


Oct. 1, 2008 | 7:47 PM Sub-Zero9090 says:

Lol, half of autumn war is references to Dawn of War, think about it,
Church= Imperial Guard,
Military= Space Marine
NextGens= Necrons (Couldn't think of anything else)
Raiders= Orks
And other things.

Oct. 2, 2008 | 5:58 PM Oreo47 responds:

Church < imps (church only has tanks they salvage/buy off of other factions)
Military = Imps/SM
Nextgens = Inquisition
Raiders = SHOOT! SMASH! CHOMP! STOMP! WAAAAGGGHHH!

But the factions can and will intermingle and vary.


Oct. 1, 2008 | 9:06 PM XeroPaper says:

I'd have to agree with Sub-Zero with the Warhammer references. However:
Imperial Guard = the army, by virtue of them not being religious warriors = religious or not religious soldiers
Space Marines = relgious, super-soldiers = the Church
Orks = sooooo the raiders
Zombies = Necrons
NextGen = the various Ordos (Xenos, Exterminatos, etc.) HOW did you put Necrons as NextGen and NOT the zombies. The very fact of necrons coming back to life as machines doesn't ring a bell with zombies???

At any rate, the perks thing sounds good. Start the player off as a generic soldier and then let them choose what to specialize into later on. If you're going that route, may I suggest some perks?

Combat-Oriented Perks:
Park #1 - Field Artillery Comandeer (Human only - Limited to Soldier-types and the Church)
Decreases the lag time between communication and the actual firing sequence. -30% artillery wait, -30% artillery cooldown.
Advantages: You can call down more artillery strikes quickly, and fire again faster. Devastates large masses of enemy units (usually, but not limited to zombies).
Disadvantages: You must have artillery first, obviously; and only if you have the ammunition to field it. Also, artillery cannot destroy every single zombie, but only provides covering fire against large zombie swarms.

Perk #2 - Divine Right of Kings (Human only - Limited to the Church)
By preying on the fears of the citizenry and by offering them hope in your religious faith, you can get them to basically do anything you want. However, the human mind is restless and impatient. This small bonus will only last for a set period, after which the people lose faith and rebel against you for giving them false hope. However, if you manage to accomplish a great feat, the negative side-effects are negated. Either way, you can only use this effect on a town ONCE, and the effect goes away after 2 weeks, for better or for worse. If you liberate the town before 2 weeks is over, they bonus stays until 2 weeks later.
+30% Conscript Morale, +10% Income, +10% Manpower (no idea what this does, yet XD), and +20% recruitment. After 2 weeks (if Oreo likes this idea, I should let him decide how long this 'buff' lasts), the people lose faith in you and rebel. Lose ALL resources and -50% of garrison that were stationed in that town. The town's alignment will become that of Raiders.
Advantages: HUGE economic and military boost for the Church. Excellent for rallying a quick, but weak, defense on outskirt towns that are threatened by zombies but have no military army support.
Disadvantages: If you fail to save the town within 2 weeks, they join the raiders (not really join, but become raiders themselves). Nearby towns will also begin to lose faith in the Church. The rebellion destroys 50% of YOUR garrisoned units there (does not include conscripts), and you lose ALL resources you stationed in that town.

Park #3: Bipedal Walker Supremacy (Human only - Limited to soldiers and nextgen)
The bipedal robots of doom are back. This skill allows for the recruitment/building of those StarCraft Goliaths. They are not available early on in the game, and are extremely difficult to build. However, the rewards of obtaining one are great.
Advantages: Allows for the recruitment/manufacturing of bipedal walkers. Those things are walking, artillery barrages. They can give direct artillery fire to anywhere within their radius of attack, which is pretty much farther than anything else any other military has. The only way to take this baby out is via airstrikes, and only the Army or NextGen have that. (Zombies could try to swarm it if they have the numbers, but that is a pretty big IF).
Disadvantages: Not invincible. If you build this thing hoping it is the all to end all, you are sorely mistaken. This thing is a support weapon, not a warhammer of doom. It also costs a butt-load of resources, unless you're lucky enough to find one of these things. I liken them to the Thor that's appearing in StarCraft 2 for the Terrans. These hulking abominations will probably wipe the field of zombies, provided they have at least BASIC infantry support to take out the stragglers. Zombies will probably need upwards 1,000+ body count just to stop this bad-boy from ADVANCING. To kill it, they need at least a few witches (yeah, this thing is overkill).

I'm not sure if players will be allowed to play as Raiders, so I'm only keeping perks up for Soldiers, NextGen, and the Church. Feel free to correct any gameplay im-balances.

Now, for the zombies. I'm sure it would be interesting to play as zombies, so here are some perks!

Xenomorphic Proliferation: Human bodies are pretty frail. One shot to the head, and a human zombie goes down. Humans aren't very fast, they aren't very strong, and they aren't very big. The only thing humans had going for them was that they were very smart.

Zombies... yeah... aren't so smart.

With the only human advantage thrown out the window from zombification, zombies infect animals in the hopes of mutating them to serve the horde. Xenomorphic Proliferation increases the odss of Xenomorphs joining your zombie horde by 40% everytime a zombie horde under your command moves through a forested area. I will leave the rate of xenomorph-production to Oreo. The more zombies you have in that forest, the more xenomorphs you will get. Of course, it's not unlimited so eventually the forest will run dry.
Advantages: Creates more bad-ass xenomorphs to replace the pathetically weak human zombies.
Disadvantages: Requires a lot of zombies to hunt down animals. It's not like human zombies can catch a running wolf (those guys can run for miles!). Besides, animals tend to run from zombies once they get a whiff of them. Also, this causes a lot of your undead to be holed up in a forest. Should their numbers increase significantly, the military might just napalm the place and you would lose a crapload of zombie units.

Memories of Life: (Zombies - Limited to Witches)
Your zombie attains sentience, and the memories of their former life. A lot of poetic regret and self-loathing awaits the zombie who realizes he has become the very thing that killed his family (and that THEY are CONTROLLING their undead loved ones). There will be a lot of angst and self-recrimination, as well as the screwed-up Witch trying to bring their undead loved ones back to life, but that's purely for the storyline, should Oreo want to try something like this.
Advantages: +30% control over zombies, +30% maximum zombie horde size, +20% telekinetic and telepathic powers, allows for open diplomacy between zombies and the human factions (<--- now THIS would be interesting)
Disadvantages: -50% control when attacking unarmed civilians (conscience, etc.; but what this basically means is that zombies run amok, so it's not biggie; unless the military uses civillians as human shields in which case leading co-ordinated zombie mobs would be more crucial). Allies are usually Raiders, who can't be trusted in the first place.

My final zombie perk:
Evo-Genesis
Having consumed human and animal flesh to the breaking point, the Witch loses all control of their evolutionary pathway. Mutations cause the Witch to evolve and grow into a new form of zombie: a Daemon.

Consumed bat flesh gives leathery wings; consumed wolf flesh gives fangs, sharp talons, stamina, and strength; and consumed human flesh gives sentience and a higher order of tactical understanding. This perk, unlocked only at the highest of levels, also increases the telepathic and telekinetic powers of the Witch.

Basically, they become a Daemon Prince from Warhammer. XD

Advantages: Unstoppable physical, and telekinetic powers. The ability to lead HUGE, HUGE swarms of zombies on rampaging sprees. You CANNOT be killed; God would have to come down to Earth and kick your ass Himself if he wants a piece of you.

Disadvantages: The Daemon form requires a continuous consumption of FRESH flesh. All the factions need to do is avoid battle to attain victory. :D Never thought of that now, did you? Over-use of telekinetic powers disables the Wtich for short periods of time.

OMFG I WROTE SO MUCH! /END RANT


Oct. 1, 2008 | 10:22 PM Sub-Zero9090 says:

When I meant reference, I meant tactics.
The Church is the Imperial Guard in the fact that they mass HUGE amounts of soldiers, with leaders to back them up. WIthout the leaders, the Imperial Guard SUCKS ASS.

The Army is the Space Marines because they are a well rounded force, I don't really have a lot to back this up soooo, yeah......

The raiders are Orks, obviously.

Zombies, well, I'd say they are the Tyranids.

And the Nextgens are the Necrons because they are just incredibly strong, and a very determined fighting force.

But, in the way you talked about it Xeros, I had have to agree.

Oct. 2, 2008 | 6:19 PM Oreo47 responds:

HEY! don't bash the guardsmen. They may not have the heaviest armor, or rifles that shoot actual bullets; but i once had two squads take down a blood thirster (tabletop WH) with a hail of blinking red lights. It was fucking EPIC.

The army will recruit conscripts if the need arises, and may resort to church style tactics if ammunition is depleted.


Oct. 1, 2008 | 10:29 PM Sub-Zero9090 says:

I'm sorry the first line in that comment was worded weird, I meant when I talked about the references to Warhammer, I meant the tactics they used.


Oct. 1, 2008 | 11:26 PM Smiley119 says:

What happens when a zombie gets close to a vehicle will there be a animation were they jump on the vehicle an rip it up or will the tank / vehicle crush the enemy units

Oct. 4, 2008 | 6:05 PM Oreo47 responds:

They jump on hatch-type vehicles, and drag crew out of windows of smaller vehicles.


Oct. 2, 2008 | 1:39 AM XeroPaper says:

In the previous autumn war games, zombies would explode (O.o how?) when they got close to a vehicle.

With xenomorphs, they would probably bash open the hatch, go inside, and eat the crew alive.

With witches, they would probably just throw the tank away with a telekinetic blast, or cause the crew's brains to bleed out.

Oct. 4, 2008 | 6:05 PM Oreo47 responds:

Pretty much.


Oct. 2, 2008 | 6:54 AM Joe145 says:

Is any type of machine guns that puts onto a vehicle for artillery to shoot?
If a witch is a magic female, how about wizards?
Zombies are the undeads, how about the undeads of skeletons?LOL!!!!!!!!!!!!!!
work hard oreo47


Oct. 2, 2008 | 9:04 PM david414 says:

Airstrikes should definantly go in. I mean c'mon! c'mon! I can here that boom already-so huge, such noise, light flashing, jaw dropping... Eh yeah, you get the point. What about powerups that randomly fall from the sky? That would give us a reason to charge forward-to get them before zombies do. Examples of so: more accuracy, more power, more dodge chance, rapid fire, more hitpoints, higher morale, health restoration, berserker mode etc... That would be cool. Friggin' cool!

Oct. 4, 2008 | 6:07 PM Oreo47 responds:

I think airstrikes are going in... and airdrops are in too, although it mostly just ammo.


Oct. 2, 2008 | 10:38 PM golanheights94 says:

HI,
just a question. was that you on Pork and Beans by Weezer? im guessing its you.
and, could you join multiple zombie groups to make alot and alot of them?
and would it lag alot if you did?

Oct. 4, 2008 | 6:09 PM Oreo47 responds:

i dunno. Link?

Yep, although having a few smaller squads of creeping zombies around enemy flashpoints is never a bad idea.


Oct. 3, 2008 | 6:25 AM Joe145 says:

oreo47 i saw you there in Pork and Bean by weezer


Oct. 3, 2008 | 7:27 PM Joe145 says:

how percent done with AW2?
how put clones into AW2 (are obital or space millitary?
praying (to kill zombie by praying chuch),also does has sword, magic stick, or guns?
chuch-are prayers
nextgen-necron and its roboted millitary.
army-soldier and other types of soldier.
wizard-magic male witch-magic female
alien-creature (put it in)
when does it come?
could put alien guns?LOL!!!!!!
responds me and work hard. so i could stop spamming.


Oct. 3, 2008 | 7:54 PM jcdarklink says:

STOP SPAMMIN FOR DA LUV OF GOD!!!!! anyways could u make alliances? like u can make an alliance with the raiders and the church?


Oct. 3, 2008 | 9:34 PM Sub-Zero9090 says:

By no means was I bashing the guardsmen, I play as them all the time. I've never played the table-top version, but in Dawn of War, without leaders, the Guardsmen suck, they're weak and break morale way too fast. I like them because I'm more of a modern warfare type guy. I either play as Imps or Tau.

Oct. 4, 2008 | 6:14 PM Oreo47 responds:

Yep, they are the same in the table top. Tau are fun, too... Although in the DOW version, their pulse-rifles are way too strong.


Oct. 4, 2008 | 6:49 AM Joe145 says:

yo im not spamming.wtf


Oct. 4, 2008 | 6:50 PM Smiley119 says:

Can super Units be destroyed?
If Zombies gets too close to a vehicle what happens?
If you have a soldier Melee a zombie and then 3 other zombies engage simultaneously will the soldier die?
Can tanks run over things?
Can you Equip conscripts from towns with weapons or do they get what they get ?
Does falling back actually work?

Oct. 5, 2008 | 8:00 PM Oreo47 responds:

1)Yes
2)Depends on the vehicle, but they don't just explode anymore.
3)Yes, although the melee system is a *bit* different from the first one.
4)Possibly... if i can make it look good without it taking much time...
5)You can equip them, although there is limited ammo in the game world, so you will want to try to reserve it for the solders who actually hit stuff.
6)You get a defensive and moral bonus from falling back

Updated: Oct. 5, 2008, 8:04 PM

Oct. 5, 2008 | 5:37 PM XeroPaper says:

1) Of course super-units can be destroyed. Pragmatically speaking, if they couldn't, then the game would be too easy. And based on the storyline, ifSuperweapons can't be destroyed, humanity wouldn't still be fighting against the zombies.

2) In AW1, when zombies got too close to the vehicles, they would somehow blow up the vehicles by blowing themselves up in the process. Don't ask me why, it doesn't make any sense to me but whatever.

For example, if the zombies had explosive gasses inside their bodies, why wouldn't they just blow up when the soldiers shoot hundreds of bullets at them? If they can detonate on contact with a vehicle, you'd think contact with thousands of flying pieces of lead would trigger an explosion.

3) Soldiers lose the will to fight if the odds are greater than 3:1. With that said, these soldiers probably know their odds of survival better than we do. From that, I can infer that they think 3:1 are impossible odds, and therefore causes them to retreat. So yeah, they're probably royally screwed if they try to fight off 3 zombies at once.

4) Tanks should be able to run over things, but I don't know if Oreo's going to put that in his game or not. I'm not very helpful on this question.

5) Again, I have no idea about equipping conscripts, but Oreo's game is so real that it actually has an economy base and politics involved. So grabbing a gun and handing it to a militia wouldn't be too far-fetched.

6) If by 'work', you mean does it put distance between you and charging zombies while also allowing your men to fire back? I would say, yes, but as long as the zombies don't get too close that they can drag your men down one-by-one.


Oct. 6, 2008 | 10:47 AM orcman says:

is there a fututre faction and do zombies get abominaition if you dont know what it is its like loadds of zombies in 1 so it could look like and elephant and are there killler plants that hide in terrain and if a sniper was on a hill would the zombies have to go on the path or could they climb like say theres a huge hill and snipers are on it what will the zombies do


Oct. 8, 2008 | 10:36 AM orcman says:

wheres oreo


Oct. 8, 2008 | 1:19 PM ForceReconSniper says:

I'm so ready for this game to come out it's insane. Would like an update whenever possible!


Oct. 11, 2008 | 8:22 PM Navysealfan007 says:

Hey its easy to fix red ring of death. watch vids on youtube on how to fix it. thats how i got mine fixed. but then I used my warranty to replace it cuz the red ring still showed.


Oct. 13, 2008 | 10:52 PM Sub-Zero9090 says:

I shoulda never told Oreo about the warranty thing, now he'll never come back :-(


Oct. 14, 2008 | 2:13 PM david414 says:

Idiot!!!!!!!!!! Damn Idiot- the guy above me. >_<


Oct. 14, 2008 | 6:18 PM jcdarklink says:

if i was u i would of t old him when he finished da game lol u alive?


Oct. 15, 2008 | 4:02 PM Sub-Zero9090 says:

Go cry, david.


Oct. 16, 2008 | 5:10 PM david414 says:

You'll be crying when you get a fist at your face. >_<


Oct. 16, 2008 | 7:43 PM Sub-Zero9090 says:

Chill out buddy, you can say this stuff over the internet, but in real life, I'm sure it's a radical difference.


Oct. 18, 2008 | 8:40 AM david414 says:

In real life it'll hurt more.


Oct. 18, 2008 | 8:40 AM david414 says:

That's the radical difference.


Oct. 18, 2008 | 2:21 PM Dauntasa says:

Oh shit, you better watch out Sub-zero! He's a tough guy!


Oct. 18, 2008 | 9:43 PM jcdarklink says:

Stop arguin like lil babys lets jsut wait a couple of weeks 2 see if he come backs k?


Oct. 19, 2008 | 12:58 AM Sub-Zero9090 says:

...well of course a punch in real life is going to hurt more than a punch over the internet, ANYTHING in real life will hurt more than over the internet dumbshit.


Oct. 19, 2008 | 3:50 AM orcman says:

words can hurt me and oreo do zombies get brain lvls like brain lvl 10 they can drve vehicles and get weapons and stuff


Oct. 19, 2008 | 9:26 AM david414 says:

Yeah and that's the radical difference you mentioned dumbass.


Oct. 19, 2008 | 4:17 PM Sub-Zero9090 says:

Well, I had to point it out because I though you were too stupid to understand.


Oct. 19, 2008 | 8:39 PM CJ5 says:

Quik question:
Is it true that AW2 will be released in December?
When will you upload the next set of pics?


Oct. 20, 2008 | 11:54 AM AlbinoTitan says:

Quit spamming oreo's page over a pissy little fight.

God.


Oct. 20, 2008 | 9:57 PM rekko says:

Seriously you guys shouldn't be fighting.

And who has actually played part of AW2?


Oct. 24, 2008 | 9:50 PM Joe145 says:

srry i took vacation


Oct. 25, 2008 | 9:01 PM Sub-Zero9090 says:

C'mon oreo, don't leave us.

Oh well, if I wanna kick some zombie ass, I'll just have to wait for Left 4 Dead or Call of Duty World at War.


Oct. 25, 2008 | 11:41 PM rekko says:

Hehe Call of Duty World at War's zombie mode looks awesome but I like it where I control more then one person =p


Oct. 26, 2008 | 3:43 AM John234pwns says:

Its good that your working on AW2 again, but damn, sucks about the 360
A few things, less then last time though
You said you can equip pistols as backup weapons as well, does the ammo on those run out too?
I think giving them infinite ammo wouldn't be a bad idea, as your men wouldn't totally boned if they bumped into enemies, but still wouldn't be able to handle large groups, mandating resupply.
If ammunition is counted by actual rounds fired, instead of battles fought,is there an animation for them switching to pistol if they run empty?
Are there going to be different infantry weapons? By that, I mean will there just be the M16 for the carbine type weapons, or say, will the raiders use AKs instead, next gens use G36s (or something equivalently advanced) etc.
This is turning out great......but you know what the witch hunter needs?
FALCON PUNCH!
Oh, and something besides a 10/22
-John


Oct. 26, 2008 | 10:00 PM metalslugmarluigifan says:

So there's....3 factions..

Zombies
Soldiers

and..next-gens...?
What's the background story..?

And who were we controlling in the first AW? o_O


Oct. 29, 2008 | 11:53 PM rekko says:

This is just a rumor I found while surfing around, but is AW2 coming out on Dec. 16?


Oct. 31, 2008 | 7:38 PM Joe145 says:

happy halloween


Nov. 1, 2008 | 10:50 AM orcman says:

is a witch stronger then next gen sqaud


Nov. 1, 2008 | 1:12 PM Dauntasa says:

*Starts re-building the Church of Oreo*


Nov. 2, 2008 | 4:13 PM Nikomas says:

*sets up sign in front of the church* *NO SPAMMERS ALLOWED*


Nov. 3, 2008 | 1:50 AM Dauntasa says:

*Finishes the paintjob, straightens Niko's sign, and goes to get his copy of "The Book of Oreo" out of the attic*


Nov. 3, 2008 | 10:41 AM orcman says:

are you being nice or mean and will soilders get gas masks and bombers and do they get exspirment lab where they turn zombies into humans


Nov. 3, 2008 | 8:23 PM zombinekiller13 says:

is that the witch....shes kinda cute, id feel bad for blowing her head off, ill just work for her, cuz i dont wanna kill her!


Nov. 3, 2008 | 8:26 PM zombinekiller13 says:

by the way, dont worry oreo, my ps2 crapped out on me yesterday, but now my parents are going to get me a 360!!!


Nov. 4, 2008 | 4:48 AM Nikomas says:

*Takes up a book and starts writing the "The church of oreo, And why it fell apart"*


Nov. 5, 2008 | 12:32 AM Dauntasa says:

*Sets book on lectern, and begins to preach about the wonders of Oreo.*

*Has Niko branded a heretic for criticizing the Great Oreo*


Nov. 5, 2008 | 3:53 AM Nikomas says:

*Counter with a "You havn't even read it" statement*


Nov. 5, 2008 | 3:54 PM bov930527 says:

"... Dear diary, it´s been about 4 weeks since we last time heard from Oreo. I hope he is still alive. I`m trying to make myself less sad, so I`m eating some food I found that was left in the fridge. And now I`ll return to preparing for the night..."


Nov. 5, 2008 | 6:44 PM Smiley119 says:

Well this is a big game so let's wait a bit more


Nov. 5, 2008 | 8:11 PM mclovin232 says:

you are right. anybody going to get gears2


Nov. 9, 2008 | 11:23 PM Blondboy10 says:

hey im new here but iv been watching AW2 grow 4 a while now but i have to say i would like a release date?? also can witches turn your own men aginst you?


Nov. 10, 2008 | 7:16 PM jcdarklink says:

100 post >.< man wats takin him so long hopefuly it comes late sept


Nov. 11, 2008 | 6:00 PM Blondboy10 says:

Hey Oreo r u there???? its been i while


Nov. 13, 2008 | 10:20 AM orcman says:

its my birthday


Nov. 14, 2008 | 5:46 PM Blondboy10 says:

good 4 u orcman. did oreo just die or something... probaly fixed the 360. now hes playing on it.:(


Nov. 14, 2008 | 11:09 PM metalslugmarluigifan says:

I see that Warhammer 40k has influenced this.


Nov. 15, 2008 | 4:05 AM bov930527 says:

Where are you Oreo? PLZ come back and make my day! (seriously, I`m DYING for autumn war 2)


Nov. 15, 2008 | 10:09 PM Blondboy10 says:

oreo r u there... please get on NOW!!!!... its been over 2 months


Nov. 16, 2008 | 3:27 PM Blondboy10 says:

oreo u there????


Nov. 16, 2008 | 7:40 PM CJ5 says:

Hey guys i think oreo's dead :(


Nov. 17, 2008 | 8:28 PM AlbinoTitan says:

Hey everybody, how about you shut up and stop spamming. He's not dead. He has a life or is just concentrating on the game.


Nov. 18, 2008 | 3:32 PM Sub-Zero9090 says:

Yeah, you guys have to remember, Oreo isn't a full time flash artist, he just does it when he has spare time, he's not dead, jeez.


Nov. 20, 2008 | 9:53 PM Smiley119 says:

{sigh}


Nov. 22, 2008 | 8:30 AM Echo418 says:

just like in entry exept nobodys ears bitten off


Nov. 22, 2008 | 7:51 PM Blondboy10 says:

i know he isnt dead, but it would be nice if he would would commit back.he should commit back to us. and not everyone spams. so quit sayin everyone quit spamming


Nov. 26, 2008 | 12:05 AM Aaronwillie says:

all you guys got to do is wait and be patient


Nov. 26, 2008 | 3:51 PM Echo418 says:

dont tell em that im entry 9 when somwon heard that he bit off a poor guys ear and went zombie


Nov. 26, 2008 | 4:18 PM T-80U says:

YAY AW2!!! I have some questions for you.

1.will there be air craft?

2.will there be chicks?

3.will there be Tanks (not like the AW1)

4.how much ammo will the troops have (id sugest 270 rounds for Asult rifels and 200 round ammo boxes for machine gunners)

5.What is the maximum amout of troops?

6.Are snipers available?

7.What types of tanks are you going to use?i have tons of pictures of tanks if ya need them.

8.How many rounds do the guns have?

9.how long will it take to make it?

---T-80U---


Nov. 26, 2008 | 11:16 PM Aaronwillie says:

i'll answer for oreo
1: duh
2: ha!
3: maybe look at the picture
4: it shows it under the soldier
5: hmph
6: oh duh
7: 3 answers it
8: Maybe
9: ha! dont try


Nov. 26, 2008 | 11:17 PM Aaronwillie says:

ha i dont make sense


Nov. 28, 2008 | 12:35 PM AlexGX says:

oreo! i command you 2 live immediatewy! pwease? what's wrong ? hopefully after all of our suffering you'll explain y u weren't online for such a long time.


Nov. 30, 2008 | 1:29 PM Joe145 says:

hework


Dec. 1, 2008 | 5:27 PM mclovin232 says:

let him do what he has to do


Dec. 1, 2008 | 6:27 PM Head-Commander says:

Journal entry #1 : things are getting out of hand oreo has left people think hes dead the church has been restored but im going on my own the military can bring him back!!

and the guys are going insane


Dec. 4, 2008 | 7:51 PM codemaste6 says:

LIVE, I SAY, LIVE! FINISH AW2


Dec. 5, 2008 | 9:49 AM AlexGX says:

don't worry it's ether his internet is down he's on holiday... ok seeming as this may take a while i'll make a nice long list
3) he has a job and it's 24 hours a day nonstop
4) couldn't be bothered t0 post.

That was a long list but don't worry if his internet is down i'm sure aw2 will be out if he is not online by jan 1 we loose all hope


Dec. 9, 2008 | 10:21 AM deadgold93 says:

WTF i dont how long it been til this all started, but this looks like a great fucking game, and i thought the first one was sick. You just have to be patient and wait, good games take a long time.


Dec. 11, 2008 | 4:35 AM 82315766 says:

OMG!I haven't gone to newgrounds for weeks and still no oreo.My last comment is two months ago!


Dec. 11, 2008 | 5:24 PM jcdarklink says:

well the 5th was my b day yay and come live damn you live!!!!!


Dec. 12, 2008 | 5:23 PM mclovin232 says:

be fucking paeint


Dec. 13, 2008 | 12:16 AM Smiley119 says:

Oh... he'll probably post something during christmas


Dec. 13, 2008 | 6:47 AM ryan160 says:

is the a new news aboust autumn war 2


Dec. 17, 2008 | 3:15 AM netgear117 says:

dude will there be a multiplayer feature at all or just the campaigns and btw why are these guys being totally rtarded u aint dead now where did they get that idea from ? could u xplain the economy system to us in-game is it 1 of those the more soldiers the less income or the more kills the more cash ?


Dec. 17, 2008 | 11:05 PM Sub-Zero9090 says:

I just realized, are you really a rhasta? I guess that would explain those kick ass dreads of yours.


Dec. 18, 2008 | 12:11 AM Dauntasa says:

*looks at watch*
*taps foot*
*looks at screen*
*looks at watch*
*sighs*
*tap*
*tap*
*tap*
*tap*
*tap*
*tap*
*tap*
*tap*
*tap*
*tap*
*tap*
*tap*
*tap*
*hums MGS2 theme song*
*tap*
*tap*
*tap*
*tap*
*tap*
*tap*
*looks at watch*


Dec. 19, 2008 | 2:48 AM carnivalterror says:

Any idea how much longe till it is completed?


Dec. 19, 2008 | 6:35 PM jcdarklink says:

who knos when he will be back


Dec. 19, 2008 | 7:13 PM CJ5 says:

I cant believe he still hasn't said a word since the last time I commented. Hope he says SOMETHING soon so we can get off his case.


Dec. 19, 2008 | 7:13 PM CJ5 says:

I cant believe he still hasn't said a word since the last time I commented. Hope he says SOMETHING soon so we can get off his case.


Dec. 20, 2008 | 9:51 AM Joe145 says:

oreo47, you are geting worst, even people cant wait to see


Dec. 20, 2008 | 5:58 PM Blondboy10 says:

Oreo 1.will there be a hero that you can customize
2.will it be more living off the land
3.WILL YOU EVER FINISH THE GAME PLEASE


Dec. 22, 2008 | 1:19 AM serpentine159 says:

come on man, drop a release date, im sooo excited, i cant feel my legs, so please, get the lead out before i go out into the streets and steal a fire hydrant.........please


Dec. 23, 2008 | 8:10 PM Sub-Zero9090 says:

I think I figured out the mystery to Oreo's second disappearance. Not only did he get his 360 back, he's also playing GoW 2, like he mention in one of his replies to an earlier comment!
It was old man Jenkins all along!


Dec. 24, 2008 | 2:02 AM jcdarklink says:

lol i cant lie i just got a 360 4 weeks ago gow2 is addicting so is left 4 dead and
mkVS dc oh and dnt 4 get dead rising i see hes hooked on 360 lol


Dec. 25, 2008 | 3:43 AM orcman says:

happy christmas


Dec. 26, 2008 | 12:40 PM jcdarklink says:

well u can scratch off the Christmas surprise maby new years he post somethin?


Mar. 6, 2009 | 8:54 PM XEvilToast says:

Hmm
I hate RRoD's xD But I love the 360
OYAY PRODUCTION RATE UP OVER 1000?!

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