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Oreo47
I make flash for you. Zombies are awesome.

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GET TO THA CHOPPA!!111

Posted by Oreo47 - January 10th, 2008


Nother screenshot comin at ya. There are 3 types of helicopter:

Battle: holds 10 infantry (2 squads), has one machine gun, and can have the infantry rappel directly in to cover (handy when infiltrating). Also has good armor

Support: Holds 20 infantry, 3 light vehcles, and has one machine gun, but is really slow and has poor armor

Assault: Has 2 machine guns, and fires anti tank rockets. No transport ability.

Helicopters dont have the armor that tanks have, but allow you to rapidly insert and support airborne infantry, and get them out before the enemy heavy tanks arrive.

GET TO THA CHOPPA!!111


Comments

God, I wish there would a cool move where the main character,while on a ladder from the copter, guns down any close enemies. And if your character can talk, could you give him/her the following line if he/she get on a helicopter: Get to the coppa GET TO DA COPPA!

That kinda happens if you load in to a chopper while retreating.

omg, when is this gonna be released!!!????? I WANNA PLAY, i love autumn war!!! RELEASE, also, how can ur heli's be hurt? do the zombies do anything against air? or will you fight humans too?

Helicopters can be hurt by ground units when providing close air support (machine guns cant be used at greater heights), and anti air sites (ether a converted APC, or a static missle system).
If the enemy has SAM sites, you need to take them out before you can call for air support. Infiltrating with a sabotage team at night is always good to do. Or just smashing the area with armor. Whichever.
Zombies dont have anti-air, but if you are fighting zombies, its usually because you dont have enough helicopters to pull out.

also, i would like to see the support copter, that sounds interesting

I basicly used the chinook helicopter design. One of them can move enough troops to deal with almost any problem. They can also hold alot of cargo, so you can load them up with loot to trade with the other factions.

This is starting to sound VERY complex.

I mean there are multiple squads per engagement and different ranges of engagement, different weapons, squad abilities and NOW you throw in retreating through the air and different methods of entering combat and attacking at different times of the day to produce different outcomes.

How in the hell is this game possible? Its just too much for one man.. I sure hope the tutorial explains this magnificent acheivement.

do you still plan on putting on a sandbox mode?

This game seems rather interesting and seems like it will take time to learn to play .
Will there be bases?
Can you use other support units while using copters?
AND
Have you ever considered making a flash movie based off the game?
P.S. AMAZING WORK

i just got a qution. HOW THE HELL CAN A ZOMBIES BEAT A HELICOPTER!?@#
4 real what do thay have weopans? Guns or that just thow rock at it.lol

P.S. i hope u get the game dome soon.=)

Helicopters have limited fuel and ammo; a loaded helicopter can take out hundreds of zombies, but it will have to go and refuel/reload, which can take hours. Remember that you will be fighting thousands of zombies in some battles.

In the previous Autumn War game, about 5 men with M4 Carbines and a tank were required to take down 30 zombies. Now there are literally thousands of zombies to fight on-screen so we can expect an increase in the amount of forces we control, too, right?

If so, what kind of troop formations will there be? Will we be operating with battalion-sized formations? Platoon-level operations or will there be entire armies at our disposal?

New commands such as covering fire, the famous 'roadie run', artillery, and now air support have been added to the game. Can we expect other tactical orders that deal with terrain as well such as 'Take the hill!' if there is one, or 'Build a fort there!" or maybe even a 'I want the .30 cal there! Put some guards on the intersection!' sort of thing? What I'm asking here is, are we given a degree of base-building? The screenshot of the artillery showed sandbags and a building in the background and I was wondering about those.

You only get to control the 5 man squads that were in autumn war 1. When you are fighting in larger scale battles, the game plays like AW1, with the lines representing how much of the field you have, but your line represents hundreds of infantry and tanks. Keep in mind too that in AW1, units could only fight units that were less then 100m away; In this, you can engage at over a KM away.
You can build basic things like M.A.S.H.s, SAM sites, guard towers, and other strategic structures, which can be barricaded, garrisoned, captured, sabotaged, and/or destroyed.

You can also capture most structures; sabotaging a hostile artillery battery is always a good idea, but if you can close in with an infantry squad, you can capture the artillery, use it in battle, or just sell them to the rebels.

wonder if there will be a chopa with a nuke (just joking)
but will the infantry fire out of the chopa

I might include that... It wouldn't be too hard to put in, now that I think about it...

Please don't put it in the storyline where we're fighting a last-stand battle and we're then forced to nuke ourselves to destroy the enemy, too... That was done very well in World in Conflict but I hope not here.

Thus far, this game sounds more complicated than everything else that I have seen on Newgrounds since forever. I was wondering how much time you have spent on this game, the status of the game as it is right now, and whether or not adding additional things onto this game has pushed the deadline back (along with other variables). In the very first post, you mentioned that the game was 90% complete. As the game stands right now, what percentage would you say the game is in?

AW2 is on its way... %70-ish.
I'm thinking of releasing a few smaller versions of it (think 'assignment:ADA' from RE:4). That way you can get a feel for the different factions and units for when AW2 drops.

thanks for the spoiler alert ^^^^^^

Damn. I was just about to install world in conflict, but I hardly see the point now.

u should still install it, its a very fun game, its just that he didnt give a spoiler alert

World in Conflict was so good, I thought everyone with a computer (and even those that don't) to have played it by now.

With that aside, it's HOW it happened that one of the characters did what he did that made the nuking so emotional and compelling; not the actual nuking itself.

By the way, if you plan on releasing snippets of AW2, will that increase production time of the final product? This feels like Dead Frontier, where the Nights 1-3 have been released but have pushed back the final product by three months (originally slated for late December, but now aimed at early March).

No complaints from me, I'm just antsy to start wiping out thousands of zombies en mase.

It wont push it back significantly; there wont be any content in the snippets that wont be in the full game.

I don't think you should release game snippets, it just seems like this isn't the sort of game you should release until you're completely finished. That said, I do have a question. You know how in AW1 every squad had a leader who looked different from the rest. Will they be in this game? And if they are, would killing an enemy leader give you a tactical advantage? Would losing your own give a disadvantage. Like maybe your troops would get scared or disorganized when their leader dies or is injured. Also, if someone is bitten by a zombie, do they zombify or just die?

I just discovered the first Autumn War, which was quite an interesting game, and I am eager to see what you'll come up with for the sequel. It's really cool how you will be integrating all these elements like the cinematic presentation and the open-ended gameplay through different factions, that are talked about so often yet rarely actually done.

I wonder what your plans are for monetizing the game. I saw you mention sponsorship but I've heard that it's not always the best deal. I imagine that AW2 would be the sort of game that people play for a long time after it's released, like Desktop Tower Defense, which would lend itself well to monetization through ads like on your own site, or with MochiAds or both. If you haven't already checked it out, I'd strongly recommend reading through the articles on the site FlashGameSponsorship for advice about making money off the game. It would be encouraging to see this game succeed.

I considered that, but i would need over 5 million views just to get average sponsorship cash. Still, AW has gotten more then that counting all websites...

i hav questions
1) are they airforces
2) how many army in each group

Whe is it coming out? Are you still alive?

and for the choppas weakness to is to put infected crows in action to destroy the
Choppa's.