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Oreo47

Age/Gender: n/a, Male
Location: BC, Canada
Job: lookin for work

I make flash for you. Zombies are awesome.

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Entry #10

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Oreo47

AUTUMN WAR 2 TEASER TRAILER

Posted by Oreo47 May. 7, 2008 @ 1:14 AM EDT

Okay, first off, I apologize for being AFK for however long that was. I do have a VERY good excuse, however:

I bought an Xbox 360.

Now that thats outta the way...

.

I know the resolution is low and its kind of jerky, but please keep in mind that my comp is like 1.5 ghz and < 1Gb of ram... and a slow ass dial up connection is the cherry on the shit sundae that is my work lab. Oh, and I bought the wrong kind of ram (there different kind now? durr...), and thats just a cold slap in the junk. Anyways, I'm going to do a higher resolution trailer when my comp can handle it.

I have decided to release a few small campaign versions of autumn war 2 before releasing the full game. That way you have something to play, and I can focus on making the different factions unique.

Anywho, now that my gamerscore is over 4000, i feel refreshed enough to dive back in to the shit storm that is the autumn war source file. I really don't want to go back in there :(

Oh, and I'm going to read all the comments made since my disappearance... Right after some COD4... Ohh yeeeaaa.

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The People Have Spoken

105 Comments

May. 7, 2008 | 5:28 AM Jaketheclonetrooper says:

Looks awesome. I hope you've fixed the bugs from Autumn War 1, though.

May. 7, 2008 | 6:40 PM Oreo47 responds:

Oh, i got them all fixed. Most of the bugs in AW1 were mostly because I was still learning the basics of actionscript. Im like a lvl 30 actionscript guru now, so bugs and critters are easy to deal with.

Updated: May. 7, 2008, 6:41 PM

May. 7, 2008 | 11:53 AM Dauntasa says:

THE PROPHET RETURNS!!!!!!

Seriously, that took forever. Everybody thought you had died. Trailer looks awesome though.

May. 7, 2008 | 6:32 PM Oreo47 responds:

I LIVE AGAIN!!!

Yep, its all right.


May. 7, 2008 | 1:05 PM IATESHIT says:

Looks nice.
A FEW SUGGESTIONS.
-customized squads
-player-made maps
-play as zombieeee!
-shops

May. 7, 2008 | 6:31 PM Oreo47 responds:

customized squads - Yep, number of troops, what kind, and what weapons.
player made maps - Ehh... maybe AW3
play as zombieee! - I cant get in to this one... spoilers and such...
shops - Buy, sell, trade, rent... the shops do it all.


May. 7, 2008 | 3:38 PM dogstile says:

i wonder how long that spammer took doing that, lol

May. 7, 2008 | 6:25 PM Oreo47 responds:

Yea, you think NG would have a filter for that kind of stuff. In all fairness, I did have that coming.


May. 7, 2008 | 5:46 PM Dauntasa says:

Probably didn't take him to long to do. But, judging by his intelligence, it probably took at least an hour to think of.

May. 7, 2008 | 6:35 PM Oreo47 responds:

He's probably still chuckling about it, too.


May. 7, 2008 | 7:43 PM Minty-Hippo says:

Looks awesome as hell, If you don't mind suggestions for makign factions unique? If theres zombies still you should have kind of a doom sayer faction where they were preparing for the zombie uprising since so and so time and that way... :P they have like super zombie slaying weapons but are weak against human fighters *from the way it looks it seems you have human vs human fights as well.

May. 8, 2008 | 11:16 PM Oreo47 responds:

Yea, the church is kinda like that. They basically recruit conscripts and give them melee training. Military squads are 5 men, where a church squad is 30. They can hold their ground against huge groups of zombies, but are quickly cut down by small arms fire.


May. 8, 2008 | 3:59 AM weaver117 says:

AWESOME from what i saw from the trailer it already looks like many people will give it a 10

by the way what is your gamertag mine is BOEmen

May. 8, 2008 | 11:19 PM Oreo47 responds:

Im not on live yet (I'm on dial-up till i get more $), but when i do, which will be soon, I'll be oreo47 if it's not taken. What live games are popular right now?


May. 8, 2008 | 7:34 AM david414 says:

Finally, I suggest you take your xbox and throw it out the window and finish this damn game!!!!!!!!!!!!!!!!!! I've been waiting a year for that last 10% of the game to be finished so get it done man!!! Your lucky I still visit your profile. >:D

May. 8, 2008 | 11:19 PM Oreo47 responds:

I know. You're too good to me.


May. 8, 2008 | 9:32 AM MeLucky says:

Yeah, as the other dude had said, customized squads.
Like, you build your own squads and decide what to put in it.
Judging by the shop thingy, I'm guessing there is a money system?
Anyway, can't think of anymore atm but I believe this game will pwn.
I never say words like that. So tis a compliment to you.

(Cuz I'm not a comp geek?)

May. 8, 2008 | 11:30 PM Oreo47 responds:

Each town will have a few shops, each one represents a faction. Each faction produces something, and requires something. So you can sell gasoline to the army (only faction that uses tanks) for lots, and buy guns and ammo from them for cheap, and vice versa for Rebels. You can say, trade X gallons of gas to the army for X number of guns, or just take gold. Depending on what factions you piss off, you will have to pay blackmarket prices on certain things.
Attacking factions can also impact the 'economy'. If you drive the military out of an area, gas will become much cheaper and abundant, but guns become more expensive. Getting rid of raiders lowers the price of guns and ammo, etc.


May. 9, 2008 | 2:17 AM MeLucky says:

wow sounds really awesome


May. 9, 2008 | 8:57 AM Dauntasa says:

Sounds pretty cool. Any idea of when it's going to be released?

May. 9, 2008 | 3:58 PM Oreo47 responds:

I wish i could say...


May. 9, 2008 | 7:15 PM david414 says:

Well there's only 10% left to finish no? You did mention that about a year ago. Is there going to be newer weapons in Autumn War 2?

May. 10, 2008 | 12:33 AM Oreo47 responds:

That was back when I was still using the autumn war 1 engine, there is still awhile before AW2 is out, but there will be the smaller campaignes out before that. Oh, and there will be some new weapons. Look to my older posts for more info.

Updated: May. 10, 2008, 12:34 AM

May. 9, 2008 | 9:52 PM MeLucky says:

oh, can you please add a save and load or password thingy?
Cuz it gets annoying having to restart it all

May. 10, 2008 | 12:32 AM Oreo47 responds:

S&L 4 U


May. 10, 2008 | 1:59 AM Dauntasa says:

I would prefer it if you didn't release campaigns before AW2, and you just released them all together. That way you don't end up with a bunch of submissions that get low votes because they're considered demos. Also, if you release a bunch of AW2 demo campaigns, it would sort of be like taunting us, y'know.
"Hey look how awesome my game is going to be too bad it's not out yet hahaha you suck"

May. 13, 2008 | 12:24 AM Oreo47 responds:

Yea, AW2 will make the campaigns pale, but making games isn't free. The campaigns will help pay for things like souvlaki and energy drink, which give me the strength and courage to press on. Each campaign will have 2 endings and 10 missions, So that way each faction gets equal attention.
Im also thinking of giving the player a progressive character[s], so you can use the same character across the campaigns, which would be sweet.


May. 10, 2008 | 3:24 AM MeLucky says:

S&L 4 ME!
kthnk hai
bai

May. 13, 2008 | 12:25 AM Oreo47 responds:

bai


May. 12, 2008 | 4:22 PM Riotalarm says:

Awesome man, Awesome. I'd love to have a go at one of the campaigns before the real release cause by the sounds of it its gona take ages. Also could you upload some pics of the other factions all we have seen so far is the military and the zombies.

May. 13, 2008 | 12:36 AM Oreo47 responds:

Yep, Im going to be putting up some raider pics in the next few days. They rely on Swarms of techicals (truck with gun mounted) and infantry (squads of up to 30 that spray and pray with small arms fire).


May. 13, 2008 | 6:52 AM david414 says:

This game sounds like it's going to be sweet! Oh and I have some suggestions:
1. Add grenades to the squads so that when the zombies are very close you can order one person in your team to throw his grenade. Or make grenadiers, soldiers who just use grenades. 2. Add some cooler knives for melee fighting, different types of knives etc. 3. bear traps, mines, and other cool things which we could lay on the ground then order our squad to go back and wait for the zombies to arrive and boom. That's all I've got.

May. 13, 2008 | 11:58 PM Oreo47 responds:

I might add grenades, but thats low on the list of shit to do. Raiders and other mob units will use assorted melee weapons; axes, machetes, spears, shields, etc.
I am planning on putting in land minds/claymores; bear traps are a maybe. A very awesome maybe...


May. 13, 2008 | 7:14 AM Hinotori says:

I'm torn. On one hand, I want to strangle you. But if I strangle you, you won't finish Autumn War 2. Strangling you. Autumn War 2. Strangling you... Autumn War 2...

Alright, seriously though, it's good to see you back, and blah blah blah, it's your right to take as much time as you want because no one's paying you for this, and blah blah blah and thank you so much for continuing working on this game and blah blah blah if you disappear again, I'll hunt you down like a rabid animal.

<3! Just kidding! (Or am I? Dun dun dun... Yes, yes, I am.)


May. 14, 2008 | 6:33 PM david414 says:

You should also add some gattling guns. I forgot to mention this before. Maybe a mortar team. how about also some female soldiers. think about it.

May. 16, 2008 | 12:50 AM Oreo47 responds:

Im working on adding two-person teams (machine guns, mortars, rockets, sniper-spotter, etc), The game doesn't really need them, but when one is injured, the other one will shoulder/carry/drag them, side arm blazing. I'm trying to get the battles to look and feel like an epic war movie, and every epic war movie has the wounded solder thing. EVERY epic war movie.


May. 15, 2008 | 10:20 AM Dauntasa says:

Female soldiers are already in the game. You can see one or two in the trailer. Or maybe the men just look really effeminate. I don't know, but they sure look like girls.

May. 16, 2008 | 12:53 AM Oreo47 responds:

The ladies are in there, and your character can be male or female. I think if you go back a few posts, you can see some in the background. I think.


May. 15, 2008 | 11:23 AM XeroPaper says:

The economy is excellent, it's simple, it makes sense, and it's completely within our hands to screw with it.

Moving on to the main 'want': Assassin's Creed for zombies!

I remember reading somewhere that there were elite monks or priests that were trained from an order that was dedicated to fighting the undead. Could you post a picture, or better yet, a video of these crazy zombie-killing monks? It would be nice to also see what kind of weapons they use (*crosses fingers* crazy Shaolin spade... crazy Shaolin spade...)

May. 16, 2008 | 1:50 AM Oreo47 responds:

The church has three special units. You will be fighting them or commanding them depending on your diplomatic profile.

Sister - Support type. Wont engage human targets. Moderate healing ability.
Priest - Commander type. Increases units effectiveness and morale vs zombies. Superior melee/ranged attack.
Witch Hunter - Assassin type. Near god-like melee ability. No ranged attack. No body armor. quick and quiet. Uses saber.

The churches only purpose is to purge the undead, and this is reflected in their units. Most of their fighting force is made up of conscripts, who will be equipped with axes/knives/chainsaws or firearms and light attack vehicles, if the church is a dominant faction.
The church sends mobs of conscripts to hunt zombies around the city, and to guard the city if the zombies are closing in.
The church is usually in charge of the last stand of a town on the verge of falling to the zombies (unless the military is there, but they're spread thin), and will pay you alot of money for aiding them.
If you hunt zombies near a town with a church in it, the church's sisters will treat your wounded. They will also help your wounded if you make a small donation of gold. They aren't as skilled as a MASH (which is VERY expensive), so wounded will take longer to recover.
Nuns and priests can be attached to squads or conscript mobs, and can use most weapons. The nuns will only attack zombies, so you only want equip them with a knife or pistol, and keep them in the back rank. The priests make the squad's morale invincible when they are on the front rank vs zombies OR raiders (warriors of sin and evil), but are vulnerable in doing so.
Witch hunters are very rare and enigmatic, and VERY difficult to recruit (you must be declared a saint by the church). They can take out any undead unit, and will only fall if hopelessly surrounded or exhausted, at which point they will detonate their suicide bomb, taking out dozens of zombies in the process.
I'm trying to decide which faction to get 'trailer ready' (both raiders and church need a couple days work on their animations). Any suggestions?

Updated: May. 16, 2008, 1:56 AM

May. 16, 2008 | 3:50 AM blaine60 says:

when is part 2 comin out?

May. 16, 2008 | 4:49 PM Oreo47 responds:

I don't have a date on it at the moment, but Ill put a date in the next trailer.


May. 16, 2008 | 6:50 AM david414 says:

I have some suggestions. If we fight near a cathedral can we have some units go in the building and start shooting from thw windows or roof? And they would be covered in the building.

May. 16, 2008 | 4:34 PM Oreo47 responds:

I want to add that really bad, not just shooting from windows; but room to room fighting. If i figure out an easy system for doing that, then I so will. That way I can put in shotgun/mp5 for CQC advantage. No promises on that one, though.

Updated: May. 16, 2008, 4:34 PM

May. 16, 2008 | 4:17 PM Sub-Zero9090 says:

omg jesus does love us, you havent died!
i seriously thought something happened to you, apparently all that happened was u got teh xboxz tree sisty.
Man, this shit look tight, cant wait for it, i wanna hear more about the factions,
also, can u customize units looks? like they wear this color armor and shit like that? if u can thats awesome, if not, i can live with it.
Man, u gave us a scare though, i thought something happened like your computer crashed and everything was ruined.
AUTUMN WAR 2 FTW!!!!!! : )

May. 16, 2008 | 4:48 PM Oreo47 responds:

You can customize some units apperance depending on faction. Military units have strict dress code, but rebels and conscripts are as varied as zombies (last stand style animation on em). You can customize your characters hair, eyes, gender, retinue, vehicle, etc.
Im not sure if you will be able to customize your characters clothes; If i make it so you can only wear the black army uniform, then the characters animations will look WAY nicer... Or could do the main character last stand style, where they will look stiff, but can wear fully customizable clothing.
I think I'll experiment with things like that through the campaigns, that way AW2 will be built mostly around player feedback, which is how every game should be made.


May. 16, 2008 | 7:55 PM david414 says:

Do you like it when we comment a lot or is it a pain in the ass responding to each comment and trying to implement every players needs' and suggestions into the game? Oh and by the way, can you give a percentage of how much you have done so far? Hypothesis please.

May. 17, 2008 | 1:16 AM Oreo47 responds:

Meh, as long as there is a suggestion or comment about what one would like to see in the game, the message is good. Other messages are okay, too; they make me look popular and handsome.
The solders are %100 done, the zombies are about %70, the raiders/civilians are about %25 done. The strategy map is fully functional, and character creation/generation is done. The first campaign will be from the military perspective, again, as they are all ready to rock. hoorah.


May. 17, 2008 | 7:09 AM david414 says:

Well then, here I go with my suggestions in the game. How about some of our soldiers can tunnel underground and dig under the zombies or even behind the zombies and then start shooting. Then some zombies will charge backwards and I guess it'll be fun. Maybe in only some missions we will be able to do this, like in a level with a lot of map elevation.

May. 17, 2008 | 11:08 PM Oreo47 responds:

Ehh... you can set up trenches to give cover from ranged attacks (if you're defending), and razor wire to slow zombies... no tunnels though... And there is no map elevaion... If it were a Vietnam zombie game where you play as viet cong, then i would probably try to get that in there...


May. 17, 2008 | 3:14 PM Sub-Zero9090 says:

hey, me again, can i have all the factions names and their special units and general attack strategies and stuff? u dont have to make it big just like
Military-special units- attack strategy

May. 18, 2008 | 12:20 AM Oreo47 responds:

Military
-Superior training, vehicles, and equipment
-Low in number
-5 man squads
-Mostly in charge of dealing with raiders, and evacuation of towns and citys.
-Without fuel, can't use tanks/helicopters, making them easier to take out.
-On good terms with church and most towns
-Offers best equipment and medical treatment, and can provide fire support.

Rebels
-Rely on overwhelming firepower
-Can raid and pillage towns enslaving, recruiting, selling, or killing the inhabitants, and seizing their assets (gas, gold, guns, etc).
-Buy and sell salvaged equipment
-squads of 30
-On bad terms with everyone, but can form truces with other rebel factions
-Can demand tributes from towns

Zombies
-Rely on superior numbers and snuffing enemy moral
-Very resistant to small arms fire.
-3 different types
Necro = most common type, resembles cadaver. makes up over %99 of zombies units. Soak up tons of damage when moving slowly, but can bleed out quick when they start running. Assume characteristics of whatever they eat.

Xenomorph = also referred to as 'demons' by the church and raiders. If a necro feeds on animal flesh, it gains that animals ability's, thus becoming a xeno. In most cases, this equates to slightly faster, stronger, more aggesive/perceptive zombies. In extreme cases, should the zombie have enough flesh to feast on, It can undergo a complete metamorphosis. becoming werewolf/harpie like creatures. This is VERY rare, however... anti tank... anti air... hmmm....

Psycophage = Referred to as 'witches' by the church and raiders, Psycophages are produced when a necro consumes enough human flesh. They are the only unit capable of creating zombies. Although they cannot communicate, they are psychic with other zombies, and are highly intelligent. As they resemble a healthy human, they can infiltrate towns at night, and turn people in their sleep, resulting in a 'dawn of the dead' scenario, although a witchhunter can stop this before it starts. There are less then 1 Psycophage per 100 zombies, and act as commanders for zombies. They can give zombies various attack and defense bonuses, and in extreme cases, can enable zombies to use weapons.
The churches pays VERY handsomely for the head of a witch, and the army pays VERY well for 'living' specimens.

zombies only real weakness is that after they take a town, it takes them days or weeks for them to walk to the next town, giving lots of time for preperation, although they will eat animals along the way, which can be VERY bad. It's best to ride out to meet them, which the church will often pay you for.

Towns
-each town acts like its own faction
-can accommodate other factions
-will reward you for guarding against raiders or zombies
-civilians will sometimes approach you to ask to join you, or give you optional missions.
-having church presence protects against zombies
-having army garrison protects against raiders.

There's more, but my fingers are tired.


May. 17, 2008 | 8:52 PM david414 says:

Oh and did you add the grenades to the game? You should also add different zombie types.

May. 18, 2008 | 12:22 AM Oreo47 responds:

I will add grenades if/when I get room-to-room. Different zombies read above.


May. 18, 2008 | 7:14 AM david414 says:

What song did you use in the trailer? I like it, it sounds cool. Oh I have some song suggestions for the game. You don't have to use them but I'm still suggesting because you like suggestions :D
1. Mona Lisa overdrive listen to it till the end, you can type it in youtube and voila!

2. lux aeterna by clint mansell, requiem for a dream there are many versions of this on youtube, search for the good short one.

May. 19, 2008 | 1:53 AM Oreo47 responds:

I have most of clint mansells stuff from RFAD and LOTR OSTs, his music is good for anything dark or epic. Im limited to royalty free stuff, though, like in the audio portal.
Check out my audio portal favs; I think the song I used was 'dragons' by Edgen. Some of his stuff is pretty slow at the start, but becomes indescribably awesome 3/4 the way through, then you listen to the whole song, and it kinda tells a story, which was basically how the trailer was put together.



May. 18, 2008 | 3:17 PM david414 says:

Listen to the songs. They might turn out to be useful to the game. Trust me listen to them until the end. Woo quadruple poster!!!! :D


May. 18, 2008 | 3:26 PM XeroPaper says:

I have a suggestion for the next trailer.

We've all seen what a zombie horde attacking a bunch of men with guns and tanks will do in Autumn War. Either the men kill the zombies before they reach them or the zombies will charge down the men and somehow blow up the tanks.

What we HAVEN'T seen are the Church Elite. Since the Church uses masses of melee-specialized units, it would sort of be like a Troy or 300 experience where the Persians (zombies) charge and break upon the shield wall of the 300 (the Church elite).

You could try having a bunch of Church soldiers fighting off a giant wave of necros, only to have Xenomorphs break the line. Then a lone witchhunter, commanding a group of priests, strides forward admist the demoralized conscripts and he rallies them! The Xenomorph swould then charge and be dispatched in a few seconds by the Witchhunter and his priests. The conscripts would cheer only to have a soul-piercing cry demoralize them again.

Finally, the Psychophage will push aside the horde of zombies and walk up to meet the Witchhunter. A lone priest charges to meet it only to die HORRIBLY by the psychophage. Everyone but the witchhunter becomes demoralized and they all back away, giving a "duel ring" around the two combantants. At the same time, the witchhunter and the psychophage charge each other. Right before the two Champions collide in their titanic duel, you flash out and end the trailer with the expected due-date of the game.

This is feasible because I think psychophages are intelligent, and thus able to appreciate feelings such as pride and honor, which makes the duel between the Church and Zombie Champions feasible. Oh, and if you don't have a due date fleshed out, don't mind my last comment about it.

I'd really like to know what you think of this. There's a trailer for Warhammer: Mark of Chaos that really personifies how I imagined this (slightly different from what I said above):

The Warrior-Priest of Sigmar is the priest in your game, and he leads a bunch of conscripts. They manage to fend off the initial waves of zombies (warriors of Chaos) only to have The Chosen (xenomorphs in your game) to completely break them. The Priests manage to hold their ground but they ultimately fail. Right before the priests are executed, a witchhunter kills the xenomorphs and saves them.

lol I have way too many ideas runnung through my head right now.

But here's the link to the trailer I was talking about:

http://youtube.com/watch?v=hl6v552xk4 E

May. 19, 2008 | 3:05 AM Oreo47 responds:

Warhammer games are a trailer makers wetdream. I liked the 40k trailer more, but yea,
churches vs zombies will go alot like the fantasy one.
The first campaign will be played as a rogue cadre infiltrating quarantine; the outbreak is at zero-hour. The church and raiders aren't around till the second campaign, although the rogue unit is led by a witchhunter. The 2nd trailer will go alot like you said, though.


May. 19, 2008 | 11:26 AM david414 says:

Yet again I have another suggestion for the game. Could you add titles to the beginning of each campaign ex: desperate offensive, position upheld, xenomorph rampage, church uprising, etc. Cool titles that hint, fortell what kind of missions we the players will have to face. Oh and are there going to be boss battles and such? Oh and will we be able of supporting more than one tank in our squads? Or have a tank in reserve in the back and when our main tank gets blown our secondary vehicule of war will assist us in the war. In my opinion, I do not advise you to make smaller campaigns and then release them, you should rather finish the whole game. We've waited this long we can take another few months. When do you suppose your game will be completed? hypothesis please. (please let it be in 2 month, after my exams are over :P)

May. 20, 2008 | 1:05 AM Oreo47 responds:

There will be mission titles, complete with a briefing cut scene (in command room, bunker, abandoned house, campfire, etc). During the first fight, there will also be little credits to make it feel more movie-like.
Most missions will have boss fights, especially in the first campaign, mostly to introduce higher end units. That way when AW2 rolls out, the player will have their own unique strategy that they are free to explore.
You can attach a vehicle to a squad if they're close. You will have to be smart about it though; as you approach a town you're assaulting, you may want to have your infantry squad move through the forest, using the cover, and the tank out in the open, giving fire support, then merge them when entering the town, so that enemy sappers can't satchel the tank, and the infantry have a giant armored beast to use as mobile cover.
You can also have vehicle squads (up to 3 vehicle), with one infantry squad attached. I might increase this to two squads, but then the game really starts to chug.
I want to just drop everything and get AW2 done, but keep in mind I only get paid $1000/game. That game WISP that I made in like 10 hrs payed the same as AW2 will. So it only makes sense that I release a few campaigns first, which let's me both eat AND work on AW2.
I have a bit of work stuff to finish up, but then I'm hoping to get a campaign out every month or so.


May. 19, 2008 | 11:39 AM Riotalarm says:

Now to annoy Oreo with my own ideas..

What about mercenaries as troops you can hire in certain villages. Only raider and military would be allowed to hire them thou as church are too proud and zombies are well.... hungry.

I thought of a few-

Militia - 20-30 man teams with varied but rather weak weaponry set out like raider squads, cheap and effective way to get troops quickly. These could also be the unit towns use as you said each town would be like its own faction.

Mercenaries- 5 man teams, like military squads but perhaps with more varied weaponry (Come on dual revolvers). Ex soldiers, professional zombie hunters or raiders looking for more money. They could look like a mix of raider and soldier. WIth high tech helmets, armour and weapons over jeans and t-shirt.

Scavengers- just as likely to attack you as join you, very large squads almost to the size of zombie squads. Weapons include guns, swords, rocks, fists, parts of dead things. These are people driven crazy either by the horrors witnessed during recent years or maybe they are infected in part by the disease. They would all be gibbering human wrecks with pale skin and little to no hair crawling or running like beasts on all four limbs.

Anyway if you added a few of things like these in it will allow you to make your army more unique, and maybe only certain mercs join you based on your actions during the game.

May. 20, 2008 | 1:51 AM Oreo47 responds:

The church is actually mostly based on milita, You can have squads of 5 special units (priests, nuns, a witchhunter, etc), Or you can attach a special unit to a (up to) 30 man milita team to serve as a commander. Militias have poor morale, and make up about %90 of a towns fighting force, so attaching a priest is good if it's a desperate fight.
Militias are where you will get most of your retinue as well. When you attach a special unit to a squad, that squad accumulates experience in battle. Once they attain enough, they become basic faction units (rifleman if its a military commander, raider if its a rebel commanding, priest/sister if its church).
When you add new militia men, the team loses exp. The less characters in a team, the faster they gain experience. So what will happen is you have a witch hunter leading a team of militia men, after a few battles, they will be reduced to only 5 or so, by then, they have enough experience to be turned in to priests. They would be promoted to rifle men if you had attached a soldier, etc.

Mercenaries can be hired for a large down payment in gold. You have to pay upkeep on all your retenue, so if you can afford mercs, they are the way to go. You are free to equip them, but they come with their own gun (militia men don't).

When your doing missions for factions, they will often give you temporary command of some of their assets. If they are low on troops and need to support some of their men, the might give you command of a helicopter for that mission. That would mean that for that particular mission, you could only bring what fits in the helicopter. If that chopper got shot down, you would then be presented the option of launching a rescue mission.

There aren't any Scavengers... raiders are pretty much that though; they mostly equip them selves with fallen solders rifles, pistols, and salvage vehicles. They also mount tank machine guns in trucks, which are great for cutting swaths through infantry formations for a quick mechanized escape.


May. 19, 2008 | 8:04 PM Kr3w7889 says:

Im new to this but a little suggestion maybe you could make a difficulty option autumn war 1 is my favorite game on newgrounds but i though it was a little difficult

May. 20, 2008 | 1:54 AM Oreo47 responds:

Well, the game will let you use strategy, not just tactics like AW1. So if you know you are in for a big fight, you can avoid the battle until you are strong enough. and retreating won't mean game over (unless its a last stand situation). I might still add easy/hard modes though...


May. 20, 2008 | 3:28 AM Nikomas says:

Hmmmmm... So in the first part the military is only playable? So what the main person is a solder/general in the army? i actily think this is a good idea and if you added a decent story it would be nice to view everything from each factions point of view. ANy date on the first part? you said that the military was ready to roll (and the map) so whats the progession on the living inpaled :?

May. 21, 2008 | 12:49 AM Oreo47 responds:

Your character is a 'volunteer' that the witchhunter upstarted to a position of command. I wont give away the story, but you do get to create your character.


May. 20, 2008 | 3:33 AM Nikomas says:

And also.....

The first campaign will be played as a rogue cadre infiltrating quarantine; the outbreak is at zero-hour.??????????

not military?

May. 21, 2008 | 12:27 AM Oreo47 responds:

The cadre is made up of officers and NCM's whose family's are in the quarantine. At first it appeared to be a mass hysteria; any outsiders were attacked on sight. The town was sealed off (power, phone, radio jamming, etc) for a month, and no information was released, even to soldiers.
The first mission is zero hour, you command police riot teams trying to contain the situation, and you lose no matter what. The second mission (a month later) you have to infiltrate quarantine as a rogue military single squad on foot, the third mission you encounter...


May. 20, 2008 | 4:30 PM david414 says:

So how many months do you think you need in order to complete this game?

May. 21, 2008 | 12:43 AM Oreo47 responds:

AW2 better half of a year, fist campaign <2 month


May. 20, 2008 | 8:44 PM david414 says:

Another suggestion, (you'll need a suggestion blocker when I'm done with this shit lol) why not add airstrikes perhaps? bomber raids? planes who fly by and let loose propaganda leaflets on zombies?! o-O lol. Or add some flying zombies! lol. Zombies that zombifie your soldiers and attack your unzombified soldiers. You know, good stuff! Zombies riding and charging on zombified mamouths. lol .

May. 21, 2008 | 12:42 AM Oreo47 responds:

I might add airplanes, but helicopters are the only air support you get at the moment. Some greater xenos that have fed on birds or bats will be able to fly and attack low flying helicopters (don't worry, they don't magically fly or anything, they look like bat demon things).
Psycophages (witches) zombify humans (drains their soul/mind/essence). Once a person is drained, they are catatonic for a few days, then rise and rot as the zombies you know and love. If a group of zombies overpowers a smaller squad of humans by more then 2-1, then the zombies will restrain the humans so that the witch may feed on them (this is one of the ways the zombies can grow their ranks). If no witch is attached, then it's chow time for the zombies.
There will be propaganda through out, and it will change depending on who is in charge; There will be anti-rebel posers if the military is there, anti-zombie preachers if church, graffiti and mayhem if rebels, etc.
I want to add mounts (horses), as that would give you a fast attack\shock unit option if you are completely out of gas, but im not sure the best way to animate that, so that ones in the maybe pile. Having horses would mean paladins and knights for the church... that would be a LOTR kind of epic...

Updated: May. 21, 2008, 12:46 AM

May. 21, 2008 | 5:25 AM Nikomas says:

Paladins and knights? no thank you hehe........... but later will whe be able to control those 30 amn church and raider squads? because even if the militarys men r better trained 30 men with guns will still overpower 5 even if they have a hummve.

Also those technical rushes seems like a powerfull idea! (How many in a squad?)
unless you have a tank or RPGs

May. 22, 2008 | 12:27 AM Oreo47 responds:

In the 2nd campaign you will be using a 'mob' faction, and will command squads of 30.

You can have 3 vehicles in a cavalry unit. There are 3 different machine guns:

Light - 5.56 mm round. Excellent suppression, high fire rate, low penetration, low damage. (body armor stops this round %90 of the time)

Medium - 7.62 mm round. Good suppression, high fire rate, medium penetration, medium damage. (can take out light vehicles)

Heavy - 50 cal round. Medium suppression, medium fire rate, very high penetration, very high damage. (can take medium tanks / APCs)

1 browning machine guns will mow down most units you will encounter, 3 of em going at once can take out APC's and medium battle tanks. If you dont have machine guns, but you still need fast attack, you can put 6 infantry into each truck, who can be equipped with rifles and RPGs. Any army with a bit of gas can do this if they are in a town. You NEED your own gas; most vehicles in towns have had the gas siphoned.


May. 21, 2008 | 6:44 AM david414 says:

Just pointing this out, your avatar looks like Fez in "That 70s show" lol. Possibly raping a dino lol. Oh and instead of releasing short campaigns release other games like Wisp so you can make profit without ruining the game. And also the finished game will be a lot longer. P.s. In your banner, is the guy with the wide opened eyes a playable character in AW2?? Another suggestion- how about having some campaigns on the ocean. Ex: we can command some ships and place our army in them and swiming zombies swim up to our ships and they try to board them as our guys fight back. Creative suggestions eh?


May. 21, 2008 | 7:08 PM someone9100 says:

I really like the games you made and always checked if AW2 was out, but I never really bothered to leave a comment but now I feel like I should because the campaigns might change peoples opinion to the worse about your game... but I really do want to play so if you are confident please, please release it. Cant wait! Also lol to the fez thing... do you really look like that? or is it someone else? The paladins and stuff sound too... rpg-ish and not that i dont like rpg games(I love'em) I still dont think it would fit in AW.

May. 22, 2008 | 2:39 AM Oreo47 responds:

Each campaign will let me refine not only a faction, but a particular aspect of the game. For example, the first campaign will be mission based, mostly infiltrating, so this will give me a chance to develop the survival aspect of AW2. The first campaign will have day/night cycle, dynamic weather, hunger, ammo, and a tracking system.
The tracking system will give the game a sort of 'mantracker' kinda feel; Lupine type xenos will be able to track you're squad by smell, solders will be able to follow your footprints. Rain covers your scent trail, but makes your footprints more obvious in mud, moving at night makes it easier to avoid patrols but you wont spot zombies till they're close, etc.. None of these things would be in AW 2 if it were to be out soon.
If i were to put out AW2 in a couple months (not doing the campaigns), then many fundamental aspects of the game would be under developed. I want AW2 to appeal to both strategy and tactical gamers, which is WAY harder to do than I thought when I said AW2 was %90 done.
I guess i kinda look like fez... the pic has been through a lot of filters, though.


May. 22, 2008 | 12:24 AM XeroPaper says:

I'm really, really, REALLY sorry to the people who don't like the knights and horses idea, but...

I'm a really big fan of Warhammer and its 40K equivalent (maybe 40K more-so than fantasy), so when I heard about knights and paladins, I got really excited.

Of course, you can't use the horses as a cavalry charge for obvious reasons. One, the zombies explode on contact with vehicles (according to the last game), and the zombies would probably drag down the horses and eat them anyways, thus spawning dozens of more xenophages. And since the Church have predominantly melee classes, horses would therefore become useless.

Still, the Paladin thing is an idea worth looking into. He could carry the armor in a truck or maybe have a "squire" carry it for him. Then when battle is near, he straps it on and starts chanting. :P

Since the Priest unit is a morale-booster, and a decent melee unit, I would be happy to see a big morale-booster and a giant melee tank on the battlefield. Witch-hunters are stealth-fighters, so I don't think they're suited to open battlefields. It would be nice to see a melee "vehicle" in the form of the Paladin. The Paladin is technically not a vehicle, so he shouldn't explode on contact with the zombies, and since the zombies have psychophages as their champion, I thought the Church needed a champion, too. The Witchhunter doesn't seem to fit the bill of a champion because of their mysterious, lonely backgrounds. The troops need a "shining beacon of righteousness" on the open battlefield. The Witchunter could be assigned as assassins to an open army, rather than its leader and commander, which I suspect they would be better suited for. Their role coule be to sneak past oncoming hordes of zombies and assassinate their psychophages. Without psychophages and their telepathic link to the zombies, the zombies will be slower and more vulnerable to damage, since their brains become the sole command center for the zombies, as opposed to psychophagse telepathic direction.

So yeah.... to summarize, horses seem like a bad idea to me, the idea of paladins (no magic) gives me shivers (the good kind), and I you mentioned that psychophages bite someone and it takes days for them to turn to the dead. I think it should be a matter of 24 hours or so, otherwise there would be no Dawn of the Dead scenario unless the WHOLE village was converted before anyone noticed anyone was missing.

I have absolutely no idea how to use flash well, so animating a new unit might push back the AW2 date, which would cause people to track me down and hang me, but a paladin would really create the Warhammer feel much like that opening cutscene in the YouTube video I linked to you.

Plus, the charge function in AW1 was woefully underused by me. I preferred to ride out early on, and slowly wear down zombie numbers by skirmishing so I rarely charged unless it was a last-stand scenario. To get back to my point, it would be nice if the church warriors were a "charging-tactics-based" faction. That way, against any enemy, they would act like the "human zombies", as opposed to the soldiers with guns that stand their ground and fire.

If you do plan on incorporating the paladin unit, can you make it scream, "For the Empire!" pretty, pretty please? :P

Sorry for my super-long spiels. I'm just really looking forward to this game.

May. 23, 2008 | 1:06 AM Oreo47 responds:

Yea, horses would be ALOT of work to put in, and they aren't necessary. I think i might have priests become paladins after enough experiance, and sisters into sister superiors, or mothers... im not sure how the chain of command works in those places (is a pastor like a sergant, or more like corporal o_0).
When the psycophage feeds, it basically does a Vulcan mind meld type thing (completely destroying the victims mind in the process). The witch can then awaken the victim as a zombie, but because the witch will relies on stealth and deception to start an army, they will let the person sleep, and family members will hide their sleeping kin; as once a person is marked, they are to be summarily executed. The witch has a telepathic link with all the zombies in the area, and can have them all awaken after there are a few hundred sleepers. The witch would then use these fresh zombies (that will just appear to be crazy bitey people) to cause general mayhem and carnage, which will allow it to move freely about the chaos, creating fresh zombies rapidly to join the fray.
If a witchhunter is in the area, they can locate the witch, but the church is usually too busy just trying to hold the zombies, and the military's main concern is evacuating civilians, not witchhunts. Witchhunters can take 10 zombies at a time, or 1 greater xeno/psycophage, so they will need help keeping zombies from tiring them out. This is the only situation most players will have a witchhunter in their party.
Im not sure how fancy the paladins attacks are going to be; the only church unit thats getting it's own unique animation set is the witchhunter.
Church squads are mostly melee, but can be fitted with guns. If you carry a rifle, then you cant have a melee weapon, and now that you have ammo, you can't just lay withering fire on every ghoul because zombies take almost no damage from ranged attacks when walking/standing. zombies still die from bleeding out, which happens when they run. So you might want to have a couple fire teams on standby to take out xenos before the can close to melee, and have conscript squads let by priests take out the necros in good ol' CQC.

There are many, many warhammer quotes throughout the game. They're just so damn juicey.


May. 22, 2008 | 8:35 PM sunnyj756 says:

Sweeet!!!
Oreo's back, so he wasn't eaten by zombies! The finished game so far looks like it will turn out great. It will definetly surpass any online game out there. A small question, would not adding all these new widgets to the screen (tactical interphases), not completely screw it up. So you would have more popups then you would need.

May. 23, 2008 | 1:10 AM Oreo47 responds:

Uhhhmmm... there are a few double negatives in what you said that confuse me, but i think I know what you're saying. The action screen, and the command hud are completly sperate; the only thing that covers the action screen are the words that the characters are saying. i HATE when games have clutterey HUDs over the action.


May. 22, 2008 | 9:07 PM someone9100 says:

Thanks for explaining to me, but i meant release the campaigns sorry if you misunderstood because my english not so good cuz not my native language yea... also i dont care if you look like fez


May. 22, 2008 | 10:02 PM david414 says:

lalalallalalallalal lol just bored.

May. 23, 2008 | 1:10 AM Oreo47 responds:

I'll put something sexy up soon...


May. 23, 2008 | 6:46 AM david414 says:

Please let it be porn lol (fingers crossed) lmao

May. 25, 2008 | 5:57 PM Oreo47 responds:

Not that kind of sexy.

although...


May. 23, 2008 | 11:09 AM sunnyj756 says:

Do you need beta tester?

May. 25, 2008 | 5:56 PM Oreo47 responds:

I think i might do beta for the week before the first campaign comes out. Quality insurance and such. Anyone who wants in will be in. I'll give a shout out when the time comes.


May. 23, 2008 | 11:21 AM ajsjps says:

Pretty good trailer but you should show some zombies

May. 25, 2008 | 5:53 PM Oreo47 responds:

Next trailer fo sho


May. 23, 2008 | 11:26 AM ajsjps says:

sorry for the 2 posts but why hasn't the demo come out if the soilders are done. Anywhy take your time. I also have some stuff you could add, like superweapons and upgradeable weapons. Also you could add napam and poison gas :)

{Can't wait for it to come out!!}

May. 25, 2008 | 5:50 PM Oreo47 responds:

Oh, there are super weapons. im not getting in to those right now, though, but each faction has at least one.

I MIGHT put in a flamethrower/grenadier unit. Not till later campaigns, though.

Updated: May. 25, 2008, 5:53 PM

May. 23, 2008 | 7:25 PM david414 says:

"And god commandeth... Let there be porn!!!" lmao True passage from the bible. Oh and commentaries believe by porn he means lesbian porn lol.

May. 25, 2008 | 5:48 PM Oreo47 responds:

Im trying to get lesbien porn in... can't figure out how to fit it in... maybe a subfaction of the church... Lesbien witchhunting nuns.

No, no... that would be TOO hawt.


May. 25, 2008 | 1:11 PM kfcandaw2 says:

dude for aw2 u should really be able to combined squads together so u can have a stronger force to fight with who ever you are playing as and should chuck your xbox out the window, go outside and smash it even more then light it in fire put a fuse in it and blow it up get the pieces and ship them to godam japan!!!!!!!!!!!!!! and get your ass on the comp and start working on the freakin game!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!

May. 25, 2008 | 5:40 PM Oreo47 responds:

One cannot create videogames by destroying videogames. Larger mob units can exchange units freely.


May. 25, 2008 | 1:16 PM kfcandaw2 says:

hey its kfcandaw2 i have another coment

u should have the squads have portibale mechine guns so u dont have o order heavy veicals

PS GET THE HELL ON YOUR COMP AND START TYPEING BECAUSE IM AM GOING TO SHIT MY SELF IF YOU DONT GET THE GAME OUT IN LESS THAN A MONTH!!!!!!!!!!

May. 25, 2008 | 5:43 PM Oreo47 responds:

Im trying to put in heavy weapon teams (loader/gunner for machine gun, rifleman/spotter for long range sniping, etc). These might not be in till later campaigns, though.


May. 25, 2008 | 5:58 PM kfcandaw2 says:

you can destroy your xbox and still create a game online so just go take your xbox and put it in the closet AND THAN BURN THE CLOSET ON FIRE!!!!!!!!!


May. 25, 2008 | 9:31 PM david414 says:

Man you haven't posted any new news. Put up some screenshots or something. Your fans are bored. Work harder on the game!!!! Add lesbian zombies lmao!


May. 25, 2008 | 9:43 PM david414 says:

When zombies combat your troops at close range make some zombies jump on some female soldiers and make them get raped or something lol. That would be funny. Grope them mostly. :D


May. 26, 2008 | 11:34 AM Sub-Zero9090 says:

soo, a beta eh? well, we all know that ull include me for sure in it.

also, u ever hear that song viva la vida by coldplay, it was on the itunes commercial, its awesome.also, fuck itunes, i can just torrent everything.


May. 26, 2008 | 4:51 PM sunnyj756 says:

Sweet!!! I am definetly in for Beta!!!


May. 26, 2008 | 6:27 PM Nikomas says:

Sign me upp for the beta pleeeaaaaase


May. 26, 2008 | 6:49 PM brody1234 says:

me too beta plz plz plz


May. 26, 2008 | 6:49 PM brody1234 says:

people here ?????????????????????????????????????
?????????????????????????????????????
???????????????????????????


May. 26, 2008 | 6:50 PM brody1234 says:

no?


May. 26, 2008 | 6:51 PM brody1234 says:

ok ok


May. 26, 2008 | 6:59 PM brody1234 says:

people!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


May. 26, 2008 | 7:02 PM brody1234 says:

when will the game come out plz be faster if not done


May. 26, 2008 | 7:19 PM brody1234 says:

hi hi


May. 26, 2008 | 7:37 PM brody1234 says:

people!!!!!!!!!!!!


May. 26, 2008 | 8:10 PM brody1234 says:

hi hi


May. 26, 2008 | 10:46 PM brody1234 says:

hi hi


May. 27, 2008 | 12:12 AM brody1234 says:

hi hi


May. 27, 2008 | 12:12 AM brody1234 says:

its 9:13 for me


May. 27, 2008 | 8:59 AM Dauntasa says:

*obligatory beta-related pleading*


May. 27, 2008 | 10:48 AM brody1234 says:

IS GAME DONE?


May. 27, 2008 | 11:04 AM bov930527 says:

THIS IS SO AWESOME!!! I love AW and I just cant wait until AW2 comes out. Actually Im a game maker myself. But I like to make games more like WOW where you can lvl up, use magic and weapons and kill monsters. Im doing my first game right now. Its name is "Gods of Glory" . Ive been doing it for three mounth but I will probably need another three years. Anyway, PEOPLE WHO THINKS ITS EASY TO MAKE GAME READ THIS!!! If you want your game to be good ( more or less ), IT TAKES REAL TIME. Making games is not just do some pictures and codes. Its about making THOUSANDS of pictures and codes to get able to "pass" within each other and it DOES take A LOT of time. SO GIVE Oreo47 A BREAK AND STOP ASKING HIM WHEN THE AW2 IS COMING OUT. JUST PLAY SOMETHING ELSE !


May. 27, 2008 | 11:05 AM brody1234 says:

no!


May. 27, 2008 | 11:06 AM brody1234 says:

he has ben working on it for a year so when is game done


May. 27, 2008 | 11:12 AM david414 says:

I might be able to beta test your game. Pm me on my newgrounds account or email me at:
davidariana@hotmail.com

lesbian porn!!! :D


May. 27, 2008 | 11:13 AM brody1234 says:

hi hi


May. 27, 2008 | 2:04 PM brody1234 says:

people here ??????????????????????????????


May. 27, 2008 | 6:53 PM Dauntasa says:

Brody, shut the hell up and go away.


May. 27, 2008 | 7:04 PM brody1234 says:

no no


May. 27, 2008 | 7:10 PM brody1234 says:

oreo47 you here?


May. 27, 2008 | 7:47 PM bov930527 says:

SHIT BRODY!!! Have ypu actually being here for 12 hours, just sitting and waiting for response from oreo47 ????????


May. 27, 2008 | 8:39 PM Sub-Zero9090 says:

brody, shut the fuck up.

if u wanna a beta tester, just email me at hadymaber@yahoo.com


May. 27, 2008 | 9:10 PM brody1234 says:

im back lol


May. 27, 2008 | 9:29 PM brody1234 says:

hi hi


May. 27, 2008 | 11:02 PM brody1234 says:

hi hi


May. 27, 2008 | 11:14 PM Sub-Zero9090 says:

sorry guys, its all mine and sunnyj756's fault brody is here, cuz we mentioned the beta


May. 28, 2008 | 12:05 AM brody1234 says:

yep


May. 28, 2008 | 1:52 AM Runekn says:

Looks like you have spam on your hands...well, will your character have "upgrades?" for example, you said he could be called a saint in the church faction, could he "change" classes in a sense? It would be fun to see what changes your character can have.

Especially if he/she could become a Psycophage-ish character...


May. 28, 2008 | 12:59 PM brody1234 says:

hi hi


May. 28, 2008 | 2:09 PM Nikomas says:

Also if you let me in the beta ill promise to give you a report on eventual bugs.

i read this somewhere "there are no better critics than hyped up fans"


May. 29, 2008 | 12:52 AM XeroPaper says:

I have a few things I'd like to address:

1) Brody..., whtatever. You're ignorant, spamming, 10-year old self can just... Nope, I don't care about you enough to tell you to stop humiliating yourself and get a life.

2) Upgrades to characters would be nice, would have a sort of Warhammer 40K: Dark Crusade feel to it (it's the PC version of the W40K universe in RTS fashion). But still, I would prefer you released the first campaign, so that you can receive feedback for the basic things and so that you can eat. :P ($1,000 per game? Nice!)

3) I am saying no-no to the 18+ content. :P Newgrounds might put it in the hentai section which would send out the WRONG VIBES when people see the words "zombie-action" in the hentai section. (Necrophilia, anyone? :P)

4) Like Dauntasa, I also feel obligated to beg for beta-status on my hands and knees. If you would deign to notice my humble self for beta testing, please e-mail me at raye.lam@utoronto.ca.

5) I need to vent: OMFGWTFBBQ the game is gonna be so AWESOMEORZ~!!!111oneone[lim x->0 sin(x)/x]wunwon!

6) Once again, Brody..., nope still don't care about you.

7) I remembered talking about the trailer. Is the trailer going to be out before the release of the first campaign or is it released before the final version of the game is released? Not necessary, I'm just a little curious.

8) A minor suggestion: I'm not sure about the physiology of your zombies, but old-fashioned zombies don't need blood in order to sustain their bodies. So I don't know what the point of making zombies die when they 'bleed out', is supposed to do. After all, they don't need blood, at least for the classic zombies. If the zombies needed blood, then what would mean they are still alive...

9) Also, I'm glad you're looking for Beta Testers, that must mean the game is close to being playable. (Yay...!)

10) Where did you guys mention the beta? I want to see this for myself. :P

Wow, this was a long rant. Can't wait to hear the good news!


May. 29, 2008 | 12:50 PM Nikomas says:

by the way my mail is Bortas_1@hotmail.com

i know im beggin but ive been looking out for this game for over a year......
i want to have something in return (just kiddin)

aNyhow Good luck!


May. 29, 2008 | 3:58 PM Sub-Zero9090 says:

apparently i worded my last message message, i mean that i want oreo47 to email me if i can be in the beta, sorry about the mistake


May. 29, 2008 | 4:45 PM Kyrator says:

COD4 sucks ass won it in 4 H of playing and i wanna play a beta badly if ti won't come out in next 15 day i'll commit sucide man i can't wait. and will the veichles arrive quicker cos in AW 1 it seemed like ages most of the time it didn't arrive in time cos i was finished by the zombies or i won and erm will your killed soldier turn into zombies?


May. 29, 2008 | 4:58 PM Kyrator says:

and could u add that u can make uniforms for your team?


May. 29, 2008 | 6:10 PM jay37 says:

asome video. i holp it that good. iam just arking but when do u think it be done. keep it up


May. 29, 2008 | 6:57 PM sunnyj756 says:

Oreo if you need another beta tester, email me at sunnyj756@yahoo.com


May. 30, 2008 | 3:57 AM Nikomas says:

Hey you 3 posts above. i think you buy your equipment (weapons, soldiers and tanks) at the faction bases. so there should not be any "arrival time"

also the tanks r prob very expensive and only bought in the military. mayb from rebels but those would be the weak ones i huess


May. 30, 2008 | 9:08 AM Dauntasa says:

If you need my e-mail for the Beta, it's "adaunt@cogeco.ca".


May. 30, 2008 | 3:09 PM sunnyj756 says:

dam, i knew I should have kept my mouth shut. Sigh..


May. 31, 2008 | 7:29 AM Kyrator says:

nikomas you're 6 or something?there is a difference between uniform and gear gear are weapons and accesories and uniform is what they wear


May. 31, 2008 | 9:07 AM Nikomas says:

No im 15 but if you read the other ones he said the military has strict dress codes (nogo there) and the rebels r more free but i doubt that i think he should get the game done instead of spending time making small details on the soldiers.......

I think he said you can customize the main guy but the other ones r solders and stuff.....

Also OREO???? u gone again... :( just dont take 6 months :P


May. 31, 2008 | 9:10 AM Nikomas says:

(sorry for double)

Also about that mech unit......
Will it make a comeback?

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