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Oreo47
I make flash for you. Zombies are awesome.

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lookin for work

Joined on 5/14/04

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The economy is excellent, it's simple, it makes sense, and it's completely within our hands to screw with it.

Moving on to the main 'want': Assassin's Creed for zombies!

I remember reading somewhere that there were elite monks or priests that were trained from an order that was dedicated to fighting the undead. Could you post a picture, or better yet, a video of these crazy zombie-killing monks? It would be nice to also see what kind of weapons they use (*crosses fingers* crazy Shaolin spade... crazy Shaolin spade...)

The church has three special units. You will be fighting them or commanding them depending on your diplomatic profile.

Sister - Support type. Wont engage human targets. Moderate healing ability.
Priest - Commander type. Increases units effectiveness and morale vs zombies. Superior melee/ranged attack.
Witch Hunter - Assassin type. Near god-like melee ability. No ranged attack. No body armor. quick and quiet. Uses saber.

The churches only purpose is to purge the undead, and this is reflected in their units. Most of their fighting force is made up of conscripts, who will be equipped with axes/knives/chainsaws or firearms and light attack vehicles, if the church is a dominant faction.
The church sends mobs of conscripts to hunt zombies around the city, and to guard the city if the zombies are closing in.
The church is usually in charge of the last stand of a town on the verge of falling to the zombies (unless the military is there, but they're spread thin), and will pay you alot of money for aiding them.
If you hunt zombies near a town with a church in it, the church's sisters will treat your wounded. They will also help your wounded if you make a small donation of gold. They aren't as skilled as a MASH (which is VERY expensive), so wounded will take longer to recover.
Nuns and priests can be attached to squads or conscript mobs, and can use most weapons. The nuns will only attack zombies, so you only want equip them with a knife or pistol, and keep them in the back rank. The priests make the squad's morale invincible when they are on the front rank vs zombies OR raiders (warriors of sin and evil), but are vulnerable in doing so.
Witch hunters are very rare and enigmatic, and VERY difficult to recruit (you must be declared a saint by the church). They can take out any undead unit, and will only fall if hopelessly surrounded or exhausted, at which point they will detonate their suicide bomb, taking out dozens of zombies in the process.
I'm trying to decide which faction to get 'trailer ready' (both raiders and church need a couple days work on their animations). Any suggestions?

when is part 2 comin out?

I don't have a date on it at the moment, but Ill put a date in the next trailer.

I have some suggestions. If we fight near a cathedral can we have some units go in the building and start shooting from thw windows or roof? And they would be covered in the building.

I want to add that really bad, not just shooting from windows; but room to room fighting. If i figure out an easy system for doing that, then I so will. That way I can put in shotgun/mp5 for CQC advantage. No promises on that one, though.

omg jesus does love us, you havent died!
i seriously thought something happened to you, apparently all that happened was u got teh xboxz tree sisty.
Man, this shit look tight, cant wait for it, i wanna hear more about the factions,
also, can u customize units looks? like they wear this color armor and shit like that? if u can thats awesome, if not, i can live with it.
Man, u gave us a scare though, i thought something happened like your computer crashed and everything was ruined.
AUTUMN WAR 2 FTW!!!!!! : )

You can customize some units apperance depending on faction. Military units have strict dress code, but rebels and conscripts are as varied as zombies (last stand style animation on em). You can customize your characters hair, eyes, gender, retinue, vehicle, etc.
Im not sure if you will be able to customize your characters clothes; If i make it so you can only wear the black army uniform, then the characters animations will look WAY nicer... Or could do the main character last stand style, where they will look stiff, but can wear fully customizable clothing.
I think I'll experiment with things like that through the campaigns, that way AW2 will be built mostly around player feedback, which is how every game should be made.

Do you like it when we comment a lot or is it a pain in the ass responding to each comment and trying to implement every players needs' and suggestions into the game? Oh and by the way, can you give a percentage of how much you have done so far? Hypothesis please.

Meh, as long as there is a suggestion or comment about what one would like to see in the game, the message is good. Other messages are okay, too; they make me look popular and handsome.
The solders are %100 done, the zombies are about %70, the raiders/civilians are about %25 done. The strategy map is fully functional, and character creation/generation is done. The first campaign will be from the military perspective, again, as they are all ready to rock. hoorah.

Well then, here I go with my suggestions in the game. How about some of our soldiers can tunnel underground and dig under the zombies or even behind the zombies and then start shooting. Then some zombies will charge backwards and I guess it'll be fun. Maybe in only some missions we will be able to do this, like in a level with a lot of map elevation.

Ehh... you can set up trenches to give cover from ranged attacks (if you're defending), and razor wire to slow zombies... no tunnels though... And there is no map elevaion... If it were a Vietnam zombie game where you play as viet cong, then i would probably try to get that in there...

hey, me again, can i have all the factions names and their special units and general attack strategies and stuff? u dont have to make it big just like
Military-special units- attack strategy

Military
-Superior training, vehicles, and equipment
-Low in number
-5 man squads
-Mostly in charge of dealing with raiders, and evacuation of towns and citys.
-Without fuel, can't use tanks/helicopters, making them easier to take out.
-On good terms with church and most towns
-Offers best equipment and medical treatment, and can provide fire support.

Rebels
-Rely on overwhelming firepower
-Can raid and pillage towns enslaving, recruiting, selling, or killing the inhabitants, and seizing their assets (gas, gold, guns, etc).
-Buy and sell salvaged equipment
-squads of 30
-On bad terms with everyone, but can form truces with other rebel factions
-Can demand tributes from towns

Zombies
-Rely on superior numbers and snuffing enemy moral
-Very resistant to small arms fire.
-3 different types
Necro = most common type, resembles cadaver. makes up over %99 of zombies units. Soak up tons of damage when moving slowly, but can bleed out quick when they start running. Assume characteristics of whatever they eat.

Xenomorph = also referred to as 'demons' by the church and raiders. If a necro feeds on animal flesh, it gains that animals ability's, thus becoming a xeno. In most cases, this equates to slightly faster, stronger, more aggesive/perceptive zombies. In extreme cases, should the zombie have enough flesh to feast on, It can undergo a complete metamorphosis. becoming werewolf/harpie like creatures. This is VERY rare, however... anti tank... anti air... hmmm....

Psycophage = Referred to as 'witches' by the church and raiders, Psycophages are produced when a necro consumes enough human flesh. They are the only unit capable of creating zombies. Although they cannot communicate, they are psychic with other zombies, and are highly intelligent. As they resemble a healthy human, they can infiltrate towns at night, and turn people in their sleep, resulting in a 'dawn of the dead' scenario, although a witchhunter can stop this before it starts. There are less then 1 Psycophage per 100 zombies, and act as commanders for zombies. They can give zombies various attack and defense bonuses, and in extreme cases, can enable zombies to use weapons.
The churches pays VERY handsomely for the head of a witch, and the army pays VERY well for 'living' specimens.

zombies only real weakness is that after they take a town, it takes them days or weeks for them to walk to the next town, giving lots of time for preperation, although they will eat animals along the way, which can be VERY bad. It's best to ride out to meet them, which the church will often pay you for.

Towns
-each town acts like its own faction
-can accommodate other factions
-will reward you for guarding against raiders or zombies
-civilians will sometimes approach you to ask to join you, or give you optional missions.
-having church presence protects against zombies
-having army garrison protects against raiders.

There's more, but my fingers are tired.

Oh and did you add the grenades to the game? You should also add different zombie types.

I will add grenades if/when I get room-to-room. Different zombies read above.

What song did you use in the trailer? I like it, it sounds cool. Oh I have some song suggestions for the game. You don't have to use them but I'm still suggesting because you like suggestions :D
1. Mona Lisa overdrive listen to it till the end, you can type it in youtube and voila!

2. lux aeterna by clint mansell, requiem for a dream there are many versions of this on youtube, search for the good short one.

I have most of clint mansells stuff from RFAD and LOTR OSTs, his music is good for anything dark or epic. Im limited to royalty free stuff, though, like in the audio portal.
Check out my audio portal favs; I think the song I used was 'dragons' by Edgen. Some of his stuff is pretty slow at the start, but becomes indescribably awesome 3/4 the way through, then you listen to the whole song, and it kinda tells a story, which was basically how the trailer was put together.

Listen to the songs. They might turn out to be useful to the game. Trust me listen to them until the end. Woo quadruple poster!!!! :D

I have a suggestion for the next trailer.

We've all seen what a zombie horde attacking a bunch of men with guns and tanks will do in Autumn War. Either the men kill the zombies before they reach them or the zombies will charge down the men and somehow blow up the tanks.

What we HAVEN'T seen are the Church Elite. Since the Church uses masses of melee-specialized units, it would sort of be like a Troy or 300 experience where the Persians (zombies) charge and break upon the shield wall of the 300 (the Church elite).

You could try having a bunch of Church soldiers fighting off a giant wave of necros, only to have Xenomorphs break the line. Then a lone witchhunter, commanding a group of priests, strides forward admist the demoralized conscripts and he rallies them! The Xenomorph swould then charge and be dispatched in a few seconds by the Witchhunter and his priests. The conscripts would cheer only to have a soul-piercing cry demoralize them again.

Finally, the Psychophage will push aside the horde of zombies and walk up to meet the Witchhunter. A lone priest charges to meet it only to die HORRIBLY by the psychophage. Everyone but the witchhunter becomes demoralized and they all back away, giving a "duel ring" around the two combantants. At the same time, the witchhunter and the psychophage charge each other. Right before the two Champions collide in their titanic duel, you flash out and end the trailer with the expected due-date of the game.

This is feasible because I think psychophages are intelligent, and thus able to appreciate feelings such as pride and honor, which makes the duel between the Church and Zombie Champions feasible. Oh, and if you don't have a due date fleshed out, don't mind my last comment about it.

I'd really like to know what you think of this. There's a trailer for Warhammer: Mark of Chaos that really personifies how I imagined this (slightly different from what I said above):

The Warrior-Priest of Sigmar is the priest in your game, and he leads a bunch of conscripts. They manage to fend off the initial waves of zombies (warriors of Chaos) only to have The Chosen (xenomorphs in your game) to completely break them. The Priests manage to hold their ground but they ultimately fail. Right before the priests are executed, a witchhunter kills the xenomorphs and saves them.

lol I have way too many ideas runnung through my head right now.

But here's the link to the trailer I was talking about:

<a href="http://youtube.com/watch?v=hl6v552xk4E">http://youtube.com/watch?v=hl6v552xk4 E</a>

Warhammer games are a trailer makers wetdream. I liked the 40k trailer more, but yea,
churches vs zombies will go alot like the fantasy one.
The first campaign will be played as a rogue cadre infiltrating quarantine; the outbreak is at zero-hour. The church and raiders aren't around till the second campaign, although the rogue unit is led by a witchhunter. The 2nd trailer will go alot like you said, though.

Yet again I have another suggestion for the game. Could you add titles to the beginning of each campaign ex: desperate offensive, position upheld, xenomorph rampage, church uprising, etc. Cool titles that hint, fortell what kind of missions we the players will have to face. Oh and are there going to be boss battles and such? Oh and will we be able of supporting more than one tank in our squads? Or have a tank in reserve in the back and when our main tank gets blown our secondary vehicule of war will assist us in the war. In my opinion, I do not advise you to make smaller campaigns and then release them, you should rather finish the whole game. We've waited this long we can take another few months. When do you suppose your game will be completed? hypothesis please. (please let it be in 2 month, after my exams are over :P)

There will be mission titles, complete with a briefing cut scene (in command room, bunker, abandoned house, campfire, etc). During the first fight, there will also be little credits to make it feel more movie-like.
Most missions will have boss fights, especially in the first campaign, mostly to introduce higher end units. That way when AW2 rolls out, the player will have their own unique strategy that they are free to explore.
You can attach a vehicle to a squad if they're close. You will have to be smart about it though; as you approach a town you're assaulting, you may want to have your infantry squad move through the forest, using the cover, and the tank out in the open, giving fire support, then merge them when entering the town, so that enemy sappers can't satchel the tank, and the infantry have a giant armored beast to use as mobile cover.
You can also have vehicle squads (up to 3 vehicle), with one infantry squad attached. I might increase this to two squads, but then the game really starts to chug.
I want to just drop everything and get AW2 done, but keep in mind I only get paid $1000/game. That game WISP that I made in like 10 hrs payed the same as AW2 will. So it only makes sense that I release a few campaigns first, which let's me both eat AND work on AW2.
I have a bit of work stuff to finish up, but then I'm hoping to get a campaign out every month or so.

Now to annoy Oreo with my own ideas..

What about mercenaries as troops you can hire in certain villages. Only raider and military would be allowed to hire them thou as church are too proud and zombies are well.... hungry.

I thought of a few-

Militia - 20-30 man teams with varied but rather weak weaponry set out like raider squads, cheap and effective way to get troops quickly. These could also be the unit towns use as you said each town would be like its own faction.

Mercenaries- 5 man teams, like military squads but perhaps with more varied weaponry (Come on dual revolvers). Ex soldiers, professional zombie hunters or raiders looking for more money. They could look like a mix of raider and soldier. WIth high tech helmets, armour and weapons over jeans and t-shirt.

Scavengers- just as likely to attack you as join you, very large squads almost to the size of zombie squads. Weapons include guns, swords, rocks, fists, parts of dead things. These are people driven crazy either by the horrors witnessed during recent years or maybe they are infected in part by the disease. They would all be gibbering human wrecks with pale skin and little to no hair crawling or running like beasts on all four limbs.

Anyway if you added a few of things like these in it will allow you to make your army more unique, and maybe only certain mercs join you based on your actions during the game.

The church is actually mostly based on milita, You can have squads of 5 special units (priests, nuns, a witchhunter, etc), Or you can attach a special unit to a (up to) 30 man milita team to serve as a commander. Militias have poor morale, and make up about %90 of a towns fighting force, so attaching a priest is good if it's a desperate fight.
Militias are where you will get most of your retinue as well. When you attach a special unit to a squad, that squad accumulates experience in battle. Once they attain enough, they become basic faction units (rifleman if its a military commander, raider if its a rebel commanding, priest/sister if its church).
When you add new militia men, the team loses exp. The less characters in a team, the faster they gain experience. So what will happen is you have a witch hunter leading a team of militia men, after a few battles, they will be reduced to only 5 or so, by then, they have enough experience to be turned in to priests. They would be promoted to rifle men if you had attached a soldier, etc.

Mercenaries can be hired for a large down payment in gold. You have to pay upkeep on all your retenue, so if you can afford mercs, they are the way to go. You are free to equip them, but they come with their own gun (militia men don't).

When your doing missions for factions, they will often give you temporary command of some of their assets. If they are low on troops and need to support some of their men, the might give you command of a helicopter for that mission. That would mean that for that particular mission, you could only bring what fits in the helicopter. If that chopper got shot down, you would then be presented the option of launching a rescue mission.

There aren't any Scavengers... raiders are pretty much that though; they mostly equip them selves with fallen solders rifles, pistols, and salvage vehicles. They also mount tank machine guns in trucks, which are great for cutting swaths through infantry formations for a quick mechanized escape.

Im new to this but a little suggestion maybe you could make a difficulty option autumn war 1 is my favorite game on newgrounds but i though it was a little difficult

Well, the game will let you use strategy, not just tactics like AW1. So if you know you are in for a big fight, you can avoid the battle until you are strong enough. and retreating won't mean game over (unless its a last stand situation). I might still add easy/hard modes though...

Hmmmmm... So in the first part the military is only playable? So what the main person is a solder/general in the army? i actily think this is a good idea and if you added a decent story it would be nice to view everything from each factions point of view. ANy date on the first part? you said that the military was ready to roll (and the map) so whats the progession on the living inpaled :?

Your character is a 'volunteer' that the witchhunter upstarted to a position of command. I wont give away the story, but you do get to create your character.

And also.....

The first campaign will be played as a rogue cadre infiltrating quarantine; the outbreak is at zero-hour.??????????

not military?

The cadre is made up of officers and NCM's whose family's are in the quarantine. At first it appeared to be a mass hysteria; any outsiders were attacked on sight. The town was sealed off (power, phone, radio jamming, etc) for a month, and no information was released, even to soldiers.
The first mission is zero hour, you command police riot teams trying to contain the situation, and you lose no matter what. The second mission (a month later) you have to infiltrate quarantine as a rogue military single squad on foot, the third mission you encounter...

So how many months do you think you need in order to complete this game?

AW2 better half of a year, fist campaign <2 month

Another suggestion, (you'll need a suggestion blocker when I'm done with this shit lol) why not add airstrikes perhaps? bomber raids? planes who fly by and let loose propaganda leaflets on zombies?! o-O lol. Or add some flying zombies! lol. Zombies that zombifie your soldiers and attack your unzombified soldiers. You know, good stuff! Zombies riding and charging on zombified mamouths. lol .

I might add airplanes, but helicopters are the only air support you get at the moment. Some greater xenos that have fed on birds or bats will be able to fly and attack low flying helicopters (don't worry, they don't magically fly or anything, they look like bat demon things).
Psycophages (witches) zombify humans (drains their soul/mind/essence). Once a person is drained, they are catatonic for a few days, then rise and rot as the zombies you know and love. If a group of zombies overpowers a smaller squad of humans by more then 2-1, then the zombies will restrain the humans so that the witch may feed on them (this is one of the ways the zombies can grow their ranks). If no witch is attached, then it's chow time for the zombies.
There will be propaganda through out, and it will change depending on who is in charge; There will be anti-rebel posers if the military is there, anti-zombie preachers if church, graffiti and mayhem if rebels, etc.
I want to add mounts (horses), as that would give you a fast attack\shock unit option if you are completely out of gas, but im not sure the best way to animate that, so that ones in the maybe pile. Having horses would mean paladins and knights for the church... that would be a LOTR kind of epic...

Paladins and knights? no thank you hehe........... but later will whe be able to control those 30 amn church and raider squads? because even if the militarys men r better trained 30 men with guns will still overpower 5 even if they have a hummve.

Also those technical rushes seems like a powerfull idea! (How many in a squad?)
unless you have a tank or RPGs

In the 2nd campaign you will be using a 'mob' faction, and will command squads of 30.

You can have 3 vehicles in a cavalry unit. There are 3 different machine guns:

Light - 5.56 mm round. Excellent suppression, high fire rate, low penetration, low damage. (body armor stops this round %90 of the time)

Medium - 7.62 mm round. Good suppression, high fire rate, medium penetration, medium damage. (can take out light vehicles)

Heavy - 50 cal round. Medium suppression, medium fire rate, very high penetration, very high damage. (can take medium tanks / APCs)

1 browning machine guns will mow down most units you will encounter, 3 of em going at once can take out APC's and medium battle tanks. If you dont have machine guns, but you still need fast attack, you can put 6 infantry into each truck, who can be equipped with rifles and RPGs. Any army with a bit of gas can do this if they are in a town. You NEED your own gas; most vehicles in towns have had the gas siphoned.

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