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Oreo47
I make flash for you. Zombies are awesome.

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lookin for work

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Thats why I said 2 days ago....

Nobody seems to have seen my last post so here goes: above the picture exists some small yellow numbers that currently go up to 26. These are oreo's 25 OTHER posts that you bozos have not looked at and if you immediately jump to #26 and start screaming OMGOREOILUVU!!!!!!11!! I will personally slit your internet throat. Read, in order, the other 24 first and I won't. It's that simple.

I'v enjoyed autumn war 1 and survivor can't wait for the second version. I wonder how it would be like if you were in a game company.

Hey Newgrounders and Oreo! Glad thos is coming out, after i played the first 1 i was dying to play 1 thats more improved. I even came up with an autumn war idea of my own, except i cant create flash games. Oreo, you dont have to read this, but to all other members, read and rate my idea for another autumn war.

A system for being able to call in troops would be cool. From heliing in soldiers to producing them at a camp, i figured you should be able to call in troops. I would either use requisition or time to affect if i can call in more men or not.

The ability to build defenses would be a good feature. Sending out a squad of soldiers to build a small pillbox or an entrenchment would be a good feature.

Classes: You might not be able to field the best troops quickly to counter the threat in time, so you should be ablw to call in certain types.

Conscript: From volunteers to drafts, these men are just average citizens given a small arm and told to fight. As you suspect, they have bad accuracy, can handle only 1 zombie each in melee encounters, have shabby vehicles, and cant equip some better weapons. The only positive is that they can be fielded quickly, but only in desperate situations would you even consider using them. Weapons: Handgun, Civ. Shotgun, Civ. SMG, Hunting Rifle

Soldier: The core soldier dispatched to deal with the zombie threat. They are the most versatile class, having good accuracy, adequate weaponry, quality vehicle support, and an average fielding time. Can take on 3 zombies each. Weapons: Handgun, Civ. Shotgun, Civ. Smg, Shotgun, Smg, Hnuting Rifle, Sniper Rifle, Assualt Rifle, Light Machinegun, RPG, LAW.

Special Ops: Experienced and trained soldiers, these men are the most effective at eliminating infected. Extremely accurate, well equipped, and having the ability to request some of the best vehicle support, the only flaw is that it takes a hell of a time to get call in these soldiers. Can take on 5 zombies each, taking on even hordes in melee. Weapons: Handgun, Civ. Shotgun, Civ. Smg, Shotgun, Smg, Hunting Rifle, Sniper Rifle, Assualt Rifle, Light Machinegun, Gattling Machinegun, RPG, LAW Rocket Launcher.

Weapons: Fielding men can take time enough, but equipping them with adequate weapons takes more time. Finding, manufacturing, and equipping men with the requested weapon isnt quick, so they have to think which weapon would I be able to get the fastest rather than which weapon kills the most. Individual squad members or the entire squad can be equipped with different weapons.

Handgun: Good close quarter weapon, and quick to find or make. However it loses it's effectiveness very quickly as the conflict escalates. 5 seconds per squad member to equip.

Civ. Shotgun: Shotguns used by civilians to do things such as hunt bird. Though just as effective against zombies at close quarters, they lose ammo fast. Double Barrels tend to do that. 8 seconds per squad member.

Civ. Smg: Civilian weapons like Uzis can be effective against zombies. However their fast ammo consumption, innacuracy, and lack of damage against zombies make them unadvisable weapons unless you have little else to use. 8 seconds per squad member.

Shotgun: A good weapon for close quarters engagements, they can knock down a group of zombies in a couple of shots. Slow reload time, cause you have to put evry shell in individually, and ineffictiveness at medium and long range are noticable flaws. 10 seconds per squad member.

Smg: Effective close quarters weapon, and in the right hands accurate make the Smg a favorite engagement weapon. Lack of damage compared to other guns however makes them effective only when firing continuisly. 10 seconds per squad member.

Hunting Rifle: Civilian Rifle, a bolt-action WW2 weapon. Though accurate, damaging, and good at medium range, the time to reload each shot is a major flaw. 10 seconds per squad member.

Sniper Rifle: Highly accurate and damaging, this weapon is effective at long and medium range. However when the infected get close the sniper becomes less effective, and the slow, but guaranteed kills made by this weapon require the man to fire as soon as possible. 15 seconds per squad member.

Assualt Rifle: Effective at medium and close range, the ability to go automatic, the adequate damage, and the quick reloading makes this a popular weapon. However it does not excell in any area of combat. 18 seconds per squad member.

Light Machinegun: Bigass gun with a huge clip and fast firing time. The long reload and innacuracy is still a problem, but with this gun your only really supposed to point and fire. By the time it stops shooting, it probably killed something. 25 seconds per squad member.

Gattling Gun: Now the firerate on this thing would make the light machinegun look like a rubberband shooter. An even bigger clip and damaging rounds would scare the hell out of the zombies if they could feel emotions. But it still is very long to reload, giving them time to get alot closer so you can kill them. Oh yeah it's innacurate, like all larger than life guns. Only 1 squad member can be equipped with it per squad. 40 seconds per squad member.

RPG: Packing a very damaging and exploding shot, this weapon can annhilate an entire group of zombies with a lucky shot. Being quick to reload, this weapon is still innaccurate, so their may be stragglers you missed. 32 seconds per squad member.

LAW: An accurate rocket launcher, it packs the same damage as an RPG, but has a smaller blast radius. Good for taking down small groups of zombies who refuse to come together in a large horde. 32 seconds per squad member.

Reloading would be a feature too.

Vehicles: From small humvees to large tanks, vehicles almost always appear in any combat scenario. They take time to field, though you may choose between sending in a squad with a vehicle or requesting one on the battlefield.

Civilian Truck: A repurposed pickup truck, it can easily be destroyed. However the ability to mount a heavy machinegun and faster squad transport makes it pay off. 50 second fielding time.

Humvee: Standard Military Issue Light Combat Vehicle, the extra speed, mountable support gun, and light armor make this a popular choice for fast strikes. 120 second fielding time.

APC: A good balance between speed, firepower, and armor this is a good choice. Comes mounted with a heavy machinegun, but can also be equipped with a grenade launcher or a light-ordinance cannon. 180 second fielding time.

Light Tank: Carrying a good deal of firepower and armor, this however reduces the squads speed. Comes equipped with a heavy machinegun, but can also be equipped with a grenade launcher, light-ordinance cannon, and a medium-ordinance cannon. 240 second fielding time.

Heavy Tank: Carrying a massive amount of armor and firepower, this tank will crush all in it's path. Comes equipped with a heavy machinegun, but can also be equipped with a grenade launcher, light-ordinance cannon, medium-ordinance cannon, heavy-ordinance cannon, and an artillery cannon. 315 second fielding time.

This is what i thought of when i fanstasized an Autumn War 2 some time ago. Theres so many new features in Autumn War 2 (Official) that i would like to include, but they are already there, so whats the point? If anyone of you liked my suggestions leave a comment saying so.

damn i left a long comment lol

dude...did you die or somthing? cause this was posted in 2007...

I want this game very Autumn war 2

<facepalm>

id like to say that i was beginning to lose hope of this being finished, but that happened a couple of years ago...please finish this? even if you have given up on it, i honestly think if u finished it it could be a really good gane :)

hi oreo47 can you also ad for zombies a super zombie so it can be hard to kill the zombie creature,and the zombie dogs to.

IM playin the first one right now and it is awesome!!!!!!!!!!!!!!!Can you plz add more than 5 ppl in a squad though cause its kinda hard to battel 25 zombez with only like 3 guys left...Anyway good luck on the second one and plz dont rush it.also upload it to Kongregate too if you can

lol. i love how its STILL about 90% 2 years later ^.^

3 years and still wating I dought this will be seen but I loved the game 3 years ago and still do sham to see it like this tho

GOOD DAMID WO CAN DURATION SO MUCH CREATE THIS GAME I CAN HAIT I HANA PLAY GAME

alright! you are alive! it's nice to look forward to this, and i hope others are still looking to it as well!

im haiting to this time to i dont now mambye 96 or to this gen but and now is 90?
im non thinghing the game is gona created

Damn. you people all got so fucked. 5 years. but i do agree with you guys. i wanted to play this game for so long and decided to google it and this is what i get. Damn, noone on newgrounds has ever let me down so hard.

plax40: he is dead for 5 years ago hes not alive

man its been for years

People of NewGrounds. I've done my research on him. His name is Charles Guiguet, his last recorded activity was in 2009. I'm sorry to inform you guys that he is most likely dead. Please don't get mad at him for not finishing, he deserves to rest in peace. Maybe someone will finish his project for him. But unless i encounter some activity that hes alive im affraid hes most likely dead. RIP Death: M:Unknown
D:Unknown Y: 2009
<a href="http://www.facebook.com/charles.guiguet">http://www.facebook.com/charles.guiguet</a>
I'm sorry guys.
I'm sorry guys.

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