Sorry bout the afk, but the snow finally melted enough to get out to the lake, where I have been fishing and mastering the way of the 'dragon fist' for the last few days.
Anywho, I did make some progress with AW. I have added a bunch of bitmap foliage to give the open fields and forests a bit more personality. I got the Idea from COD4, and it looks fucking sweet.
The character in the screenshot is a ghost-type next gen soldier. There are 5 different types of nextgen, who are a VERY secretive division of the army, and, depending on the situation, will be hostile to regular military. The NextGens are who will be enforcing the quarantine in the first chapter (campaign, whatever).
I gots to get out, as the sun is shining fierce. I'm going to do up a quick little movie showing a skirmish between two squads soonish, as that way I wont have edit a bunch of footage, unlike trailers.
oh, and here's a quick movie of me getting warmed up for Ninja Gaiden 2.
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spartin117gonfishin
Hey i see you suscribed to me on youtube. thank you. anyway the aw2 ghost-type next gen soldier looks amazing. Just a bit of a sugestion. could you make the next gen soilder be just a wee' bit more diffrent from the military. like for example put gloves on or a full length shirt to make it seem a little more scary or darker (kinda like that cod4 level when your the british and you raid that ship, all the british commando guys were very dark and hard to see because of their helmets and and tack gear and mask and well you know the rest , that kinda thing.)
Oreo47
I cannot change anything except headgear for the first campaign. For AW2, all global animations will be object based (last stand style), which will mean different/customizable clothing and gear. The hood/gasmask combo above is from that bit in COD4. I decided that it was going in after I beat the airplane level in veteran...