Age/Gender: n/a, Male
Location: BC, Canada
Job: lookin for work
I make flash for you. Zombies are awesome.
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I'm sad to say AW:S is going offline for an undetermined length of time. A lot of viewers say it's too dark to run on their computer, and there isn't any quick way of fixing this. So I gotta take it offline, sex it up, and whore it out to the sponsors (FGL FTW!), which I haven't tried for a few months now.
Pimpin ain't easy.
Less than 3000 views in 48 hrs pays for a fancy dinner at McDonald's, but 'even starving artists need to eat' was more of a figure of speech.
So go get your kill on while it's up, cuz it ain't up for long.
http://www.kongregate.com/games/oreo47 /autumn-war-survivor
To show how MOST unhappy I am about this, here is a picture of me not smiling.

http://www.kongregate.com/games/oreo47 /autumn-war-survivor
GO PLAY IT NOW!!!
Sorry for leaving you all in the dark, but im back in action. It's on kongregate at the moment so that I make a bit of money, as no sponsors ever got back to me. I'll be moving it to NG when it has some new features and stuff, as I love you guys, but even starving artists need to eat. Right?
Anyways, AW2 is still being worked on, but im doing some HUGE changes that must be done to make it play properly. There's more to a game than just looking sexy.
AW:S is where im testing all the assets that are going into AW2, and im going to have to do another AW:S before i can launch AW2, so what would you guys like to play as more in the next survivor? Witchhunter, or nextgen heavy armor? Both witch and xeno will be making their way into the next survivor, and i'll be dropping some screen shots of em in action soon.
Anyways, please enjoy AW:S on kong for the time being, and if i win the monthly contest, i'll have a new comp for working on AW2, which will make the world a better place for all. Except the zombies.

The trailer was put together in like 5 mins... Im too busy enjoying the game to put any more effort into that...
It's been finished for a few weeks now, but for some reason the sponsors aren't responding... I am just a *little* annoyed with this, as I can't post the game it's self till I have a sponsor for it. If I can't find a sponsor, then I will have to shelf survivor, which would SUCK, as then no one gets to play it.
If you liked playing as HUNK from RE:4, then this game is for you...
Does anyone know about NG sponsorships? Or any sponsors that RESPOND to emails? Any help will get AW:S out that much sooner.
161 comments | Log in to comment! | Share this!GYAA! Watch the video, then scroll down for AW goodness.
The video is something to do with a Japanese gum contest, and is completely unrelated to AW... but if enough of you fine people watch it, then I will release the AW:Survivor trailer on Saturday.
The guy in the video is not me, thank-you for asking!
'Autumn War: Survivor' is only a few days away! I know I said it was going to be out like a couple weeks ago, but I wanted the camera work to be even MORE cinematic than AW2, which takes time/effort. A lot of the stuff from survivor will be used to make AW2 even sexier, so please pardon this little side project.
And post your comments quickly! My newgrounds attention span is only ever a week at most. After that, I stop reading feedback...

All in-game. Yea.
In other news, I haz a laptop.
AW 2 is still a long way off, but...
If any of you like the flash game 'secret mission', Im going to do a little game like that using the autumn war 2 engine. I am going to get it out in *drum roll* ONE WEEK!!! It will give me a chance to get the zombies properly animated, and I all ready have most the soldier animations done.
I'll keep Y'all posted.
Updated: 04/09/09 1:22 AM 94 comments | Log in to comment! | Share this!I have been away from NG for awhile, but i have been adding TONS of shit to AW, despite my harddrive dying. It still sorta works, but I have to reinstall the OS once or twice a week now (blue screen of death). Plus I lost all my music and movies to a registry glitch :D
Anywho, here is some of the things that have gone in:
MP5 (optional silencer)
Enforcer rifle (50. cal carbine, optional chainsaw bayonet/sniper module)
Sniper rifle (optional silencer)
M60 (can lay suppressive fire)
Weapon customization for most weapons (scope, silencer, extended barrel, bayonet, etc.)
Rail gun (man portable)
Time of day (morning, noon, evening, night)
Weather effects
Nextgen elite wear red capes
Enhanced camera
Down animations (characters will draw pistol in last stand, drag wounded, etc)
Vehicle animations (tanks will recoil with shots, jeeps will blast into pieces, etc)
Particle effects (very sexy explosions)
Stealth kills
I could go on. But I got xmas stuff to do for the next week or so. Im getting a new hard drive for xmas, and maybe some ram, finally; so i'll be doing a trailer once I get the melee looking smooth.
I may or may not read all the responses to my last post, so if you have something to say, say it to MY FACE (aka this post).
And remember, good things come to those who wait... when i push back the release date, it's to make sure AW2 will be every bit as good as I have promised.
Till next time, keep it real, NG!

Yep, the 'ol 360 crapped out on me the other day there; and in a blind rage I converted from vectorian to rhasterfarian, which is a major religious transition (I wear my hair differently and everything). Anywho, this pretty much means I have been going through and re-sampling a bunch of junk, as well as doing some tune-ups and optimizations.
Oh, and if you thought 30 zombies were tough, here's what 70 (appx) look like.
...and who is THAT!?
stay tuned for moar!

I'm still working on it, don't worry. Now, I hate to say it, but it will be finished when it's finished, and not a moment before. Second, spam slows me down, for reasons too complicated for explanation... So to address this here are the rules:
1) If your last post was under a line long, please wait till I post something or reply before posting more stuff.
2) If your idea is TOO awesome to wait for the aforementioned conditions, it is acceptable to EDIT YOUR LAST POST. Just click 'edit', and put in the new idea.
3) The above rules are mute if someone has made a comment about your mother and/or her genitals.
Well, i gotta get back to it, this will be my last post for a week or so, hence the plethora of pictures. I'll still reply to stuff, though. Just got post fatigue. You know.
Well, i gotta get back to it, this will be my last post for atleast a week or so, hence the plethora of pictures. I'll still reply to stuff, though. Just got post fatigue. You know.

Okay, no tan lines, but when I hear 'tan lines', I usually say 'go on...', and that is what i'm goin for. Anywho, as you can see, I have re-sampled the treeline in the background, to add depth and junk. There is also a pic of the strategy map, which is where you will be giving orders and stuff. You can play the entire game from the strategy screen if you want (great for speeding up slower engagments). And you can fast forward, as the map is upto 30x30 kms, and infantry only march like 5 km/hr. You can see where helicopters and artillery will come in REAL handy...

Heyhey, I just spent the last week or so fixing a REALLY annoying little bug that would only let each squad attach one vehicle... there are still a few kinks to work out in that area, but its coming together. I'm also going to be re-sampling all the vehicles. It's going to take a few days, but it will let the game run better on older computers.
Anywho, with the bug outta the way, i spent some time seeing how much firepower i could fit into a squad. I have also been working on the night-vision filter... making it look cool without slowing down the frame rate is a VERY delicate process...
oh, and i'm aware that there is grass on the road in the screenshot. That problemo has been fixed.
